The global 3D motion capture system market size is expected to be worth USD 173.26 Million in 2023. It is expected to grow at a CAGR of 12.62% during the forecast period and reach a value of USD 313.89 Million by 2028.
The process of recording the movement of people or things is known as motion capture. Motion capture can be employed in a variety of settings, including education, media and entertainment, biomechanical research and medicine, engineering and design, and industry. The 3D Motion Capture Market gave birth to motion capture technology, which is now widely employed by sports therapists, VFX studios, neuroscientists, and for the control of computer vision and robotics.
MARKET DRIVERS:
The education, medical, and entertainment industries are among the industries that employ 3D animation the most. 3D animation can be used to enhance existing settings, animate objects, and even construct new scenarios and backgrounds from scratch. Because of its precision tracking skills to detect the motion of people and objects, 3D animation plays an important role and is in high demand. In medical research, 3D animation provides an alternative to traditional training methods. For doctors and veterinarians to practice, 3D technology can create an extremely accurate simulation of both human and animal bodies. Rather than dissecting actual animals, many high school and college anatomy classes now use visual 3D models. As a result, educational 3D videos can also be utilized for lectures on specific themes. 3D animation is very beneficial in military, police, and self-defense training. It is also capable of providing military engineering services.
MARKET RESTRAINTS:
Motion capture (mocap) requires specialized gear and software for data gathering and processing because it relies on sensing technology to track and store movement. A motion capture system is made up of several cameras, sensors, and other components. The camera is employed to calculate 3D locations. Sensors are used to measure the low-frequency magnetic field created by the transmitter source. As a result, hardware that can communicate acquired data with the system before the animation program compiles it is required. A 3D motion capture system's software serves as an interface between multiple components and facilitates recording, cleaning, pre-editing, post-editing, and reusing obtained data. Excessive equipment expenses and underperforming software could suffocate the worldwide market.
Impact of COVID-19 on the 3D motion capture system market:
The entertainment and media industries have a negative impact. Due to the outbreak, some film productions have been impacted, and animation studios and filming in any of the disease zones have been forced to change schedules, relocate, or shut down entirely.
REPORT COVERAGE:
REPORT METRIC |
DETAILS |
Market Size Available |
2022 to 2028 |
Base Year |
2022 |
Forecast Period |
2023 to 2028 |
CAGR |
12.62% |
Segments Covered |
By System, Type, Application, & Region |
Various Analyses Covered |
Global, Regional, and country-level analysis; Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview of Investment Opportunities |
Regions Covered |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
This research report on the global 3D motion capture system market has been segmented and sub-segmented into the following categories.
3D Motion Capture System Market – By System:
Optical and non-optical systems are one of the most active digital and display technology industries due to technological developments, widespread adoption, and large-scale applications. In a variety of technologies, active marker, passive marker, markerless, and underwater optical systems are provided. In 2020, optical systems, which use cameras to track motion capture and reflect or pulse LEDs, are estimated to account for 66% of the market. High-quality cameras, sensors, and accessories are essential in optical systems.
The non-optical system market is predicted to grow at the fastest CAGR during the forecast period. Non-optical technologies are less expensive than optical systems. Non-optical technologies can also provide real-time data output and quick response. The approach works without the use of markers and enables repeated performance captures. As a result, they're frequently used in applications that demand a high level of consistency.
3D Motion Capture System Market – By Type:
The software segment of the 3D motion capture system market is estimated to grow at the quickest rate during the forecast period. The software acts as a link between the motion capture system's numerous components. Using the software, the motion data is transformed into an animation that can be used for scientific or entertaining purposes. Data collection, cleansing, pre-editing, post-editing, and repurposing are all made easier with it.
3D Motion Capture System Market - By Application:
3D motion capture is used in a variety of industries and has experienced significant advancements, such as in virtual reality 3D motion, which allows users to feel the 3D world as if they were physically present. Virtual reality is becoming increasingly popular in video games, and this market is expected to develop at a 15.5 percent compound annual growth rate (CAGR) through 2027. In biomechanical research, 3D motion capture aids physiologists in diagnosing, planning, and making decisions for patients and athletes suffering from injury or movement limitation.
3D Motion Capture System Market - By Region:
During the forecast period 2022-2027, Asia-Pacific is expected to grow at a faster rate of 14.8 %. Because of the media and entertainment sectors' use of 3D motion in their areas, countries like China and India are seeing a surge in demand for 3D motion capture. The increased acceptance rate of 3D motion capture technology for different applications such as biochemical research and medical, industrial and educational, media and entertainment, and others is driving this region's strong growth.
In the United States, 3D motion capture is becoming more popular as demand grows in a variety of fields, including entertainment and advertising, as well as health and sports. The market is being aided by the presence of significant 3D motion capture vendors, as well as the adoption of new technological advances in key domains. Motion capture is widely employed in the computer games business in the United States. Canada is one of the most important markets for 3D motion capture, thanks to the Canadian government's incentives for the development of foreign creative studios, which are helping the sector tremendously. In Vancouver, a studio for visual effects, animation, and gaming has been developed in the previous three years.
LEADING COMPANY:
Vicon Motion Systems is the global leader in the 3D Motion Capture market.
KEY MARKET PLAYERS:
Xsens (Netherlands), Northern Digital (Canada), Phoenix Tech (Canada), OptiTrack (US), Noitom (China), Codamotion (UK), Qualysis (Sweden), Rokoko (Denmark), STT Systems (Spain), Simi Reality Motion Systems (Germany)
RECENT HAPPENINGS IN THE MARKET:
Frequently Asked Questions
The 3D Motion Capture System Market involves developing, manufacturing, and deploying systems that capture and record the movements of objects or living entities in three-dimensional space.
The global 3D motion capture system market is expected to be worth USD 173.26 Million in 2023. It is expected to grow at a CAGR of 12.62% during the forecast period, reaching a value of USD 313.89 Million by 2028.
The 3D Motion Capture System Market segments are By System, Type, Application, and Region.
Related Reports
Access the study in MULTIPLE FORMATS
Purchase options starting from $ 1800
Didn’t find what you’re looking for?
TALK TO OUR ANALYST TEAM
Need something within your budget?
NO WORRIES! WE GOT YOU COVERED!
Call us on: +1 888 702 9696 (U.S Toll Free)
Write to us: sales@marketdataforecast.com
Reports By Region