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Pulished Date March, 2021
ID: 11327
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3D Motion Capture System Market Segmentation by System (Optical and Non-Optical); By Type (Hardware, Software and Services); By Application (Virtual Reality, Animation, Robotics, Life Science, Entertainment, Sports and Fitness, Simulations and Training, Augmented Reality, Biomechanical Research and Others) - Demand Analysis & Opportunity Outlook 2027

Pulished: March, 2021
ID: 11327
Pages: 175

3D Motion Capture System Market Size & Growth 2026:

3D Motion Capture System Market which was predicted to be worth US$121.3 million in 2020, is expected to expand to US$219.8 million by 2027, with a CAGR of 12.62 % between 2022 and 2027.

The process of recording the movement of people or things is known as motion capture. Motion capture can be employed in a variety of settings, including education, media and entertainment, biomechanical research and medicine, engineering and design, and industry. The 3D Motion Capture Market gave birth to motion capture technology, which is now widely employed by sports therapists, VFX studios, neuroscientists, and for the control of computer vision and robotics.

Recent Developments:

During the virtual American Baseball Coaches Association convention 2021, Qualisys revealed a markerless solution for 3D baseball assessments. Theia3D software is used to collect and process the kinematic data from the Qualisys cameras, which can shoot at 1,100 frames per second. The Wake Forest Pitching Lab already has its marker-based technology installed. It was also employed in a two-year research study on hitters with the East Carolina University baseball club

Dark Bay, one of Europe's largest, permanently installed LED studios for virtual productions, has chosen VFX solutions from motion capture specialist Vicon. The virtual studio, which has eight high-performance workstations, is currently using Vicon systems, including 38 ViperX and 12 Vero 1.3 cameras, as well as Vicon's specialist VFX software, Shogun, to enable real-time tracking.

Market Drivers:

The education, medical, and entertainment industries are among the industries that employ 3D animation the most. 3D animation can be used to enhance existing settings, animate objects, and even construct new scenarios and backgrounds from scratch. Because of its precision tracking skills to detect the motion of people and objects, 3D animation plays an important role and is in high demand. In medical research, 3D animation provides an alternative to traditional training methods. For doctors and veterinarians to practice on, 3D technology can create an extremely accurate simulation of both human and animal bodies. Rather than dissecting actual animals, many high school and college anatomy classes now use visual 3D models. As a result, educational 3D videos can also be utilized for lectures on specific themes. 3D animation is very beneficial in military, police, and self-defense training. It is also capable of providing military engineering services.

Restraints:

Motion capture (mocap) requires specialized gear and software for data gathering and processing because it relies on sensing technology to track and store movement. A motion capture system is made up of several cameras, sensors, and other components. To calculate 3D locations, the camera is employed. Sensors are used to measure the low-frequency magnetic field created by the transmitter source. As a result, hardware that can communicate acquired data with the system before the animation program compiles it is required. A 3D motion capture system's software serves as an interface between multiple components and facilitates recording, cleaning, pre-editing, post-editing, and reusing obtained data. Excessive equipment expenses and underperforming software could suffocate the worldwide market.

Market Segmentation:

3D Motion Capture System Market System: The market is segmented into Optical and Non-Optical.

Optical and non-optical systems are one of the most active digital and display technology industries due to technological developments, widespread adoption, and large-scale applications. In a variety of technologies, active marker, passive marker, markerless, and underwater optical systems are provided. In 2020, optical systems, which use cameras to track motion capture and reflect or pulse LEDs, are estimated to account for 66% of the market. High-quality cameras, sensors, and accessories are essential in optical systems.

The non-optical system market is predicted to grow at the fastest CAGR during the forecast period. Non-optical technologies are less expensive than optical systems. Non-optical technologies can also provide real-time data output and quick response. The approach works without the use of markers and enables repeated performance captures. As a result, they're frequently used in applications that demand a high level of consistency.

3D Motion Capture System Market Type: The market is segmented into Hardware, Software, and Services.

The software segment of the 3D motion capture system market is estimated to grow at the quickest rate during the forecast period. The software acts as a link between the motion capture system's numerous components. Using the software, the motion data is transformed into an animation that can be used for scientific or entertaining purposes. Data collection, cleansing, pre-editing, post-editing, and repurposing are all made easier with it.

3D Motion Capture System Market Application: The market is segmented into Virtual Reality, Animation, Robotics, Life Science, Entertainment, Sports and Fitness, Simulations and Training, Augmented Reality, Biomechanical Research, and Others.

3D motion capture is used in a variety of industries and has experienced significant advancements, such as in virtual reality 3D motion, which allows users to feel the 3D world as if they were physically present. Virtual reality is becoming increasingly popular in video games, and this market is expected to develop at a 15.5 percent compound annual growth rate (CAGR) through 2027. In biomechanical research, 3D motion capture aids physiologists in diagnosing, planning, and making decisions for patients and athletes suffering from injury or movement limitation.

Regional Analysis:

During the forecast period 2022-2027, Asia-Pacific is expected to grow at a faster rate of 14.8 %. Because of the media and entertainment sectors' use of 3D motion in their areas, countries like China and India are seeing a surge in demand for 3D motion capture. The increased acceptance rate of 3D motion capture technology for different applications such as biochemical research and medical, industrial and educational, media and entertainment, and others is driving this region's strong growth.

In the United States, 3D motion capture is becoming more popular as demand grows in a variety of fields, including entertainment and advertising, as well as health and sports. The market is being aided by the presence of significant 3D motion capture vendors, as well as the adoption of new technological advances in key domains. Motion capture is widely employed in the computer games business in the United States. Canada is one of the most important markets for 3D motion capture, thanks to the Canadian government's incentives for the development of foreign creative studios, which are helping the sector tremendously. In Vancouver, a studio for visual effects, animation, and gaming has been developed in the previous three years.

Impact of COVID-19 on 3D Motion Capture System Market:

The entertainment and media industries have a negative impact. Due to the outbreak, some film productions have been impacted, and animation studios and filming in any of the disease zones have been forced to change schedules, relocate, or shut down entirely.

Key Players:

  1. Xsens (Netherlands)
  2. Northern Digital (Canada)
  3. Phoenix Tech (Canada)
  4. OptiTrack (US)
  5. Noitom (China)
  6. Codamotion (UK)
  7. Qualysis (Sweden)
  8. Rokoko (Denmark)
  9. STT Systems (Spain)
  10. Simi Reality Motion Systems (Germany)

Market Leader:

Vicon Motion Systems is the global leader in the 3D Motion Capture market.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                          

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling      

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                         

                                4.1.1 Drivers      

                                4.1.2 Restaints  

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis        

                                5.1.2 Products/Service  

                                5.1.3 Regional Presence               

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 3D Motion Capture System Market, By System                          

                                6.1.1 Optical      

                                6.1.2 Non-Optical            

                                6.1.3 Market Size Estimations & Forecasts (2021-2026)   

                                6.1.4 Y-o-Y Growth Rate Analysis             

                                6.1.5 Market Attractiveness Index          

                6.2 3D Motion Capture System Market, By Type                               

                                6.2.1 Hardware

                                6.2.2 Software  

                                6.2.3 Services    

                                6.2.4 Market Size Estimations & Forecasts (2021-2026)   

                                6.2.5 Y-o-Y Growth Rate Analysis             

                                6.2.6 Market Attractiveness Index          

                6.3 3D Motion Capture System Market, By Application                  

                                6.3.1 Virtual Reality        

                                6.3.2 Animation

                                6.3.3 Robotics   

                                6.3.4 Life Science             

                                6.3.5 Entertainment       

                                6.3.6 Sports and Fitness

                                6.3.7 Simulations and Training   

                                6.3.8 Augmented Reality             

                                6.3.9 Biomechanical Research    

                                6.3.10 Others    

                                6.3.11 Market Size Estimations & Forecasts (2021-2026)

                                6.3.12 Y-o-Y Growth Rate Analysis           

                                6.3.13 Market Attractiveness Index        

7. Geographical Landscape                                         

                7.1 Global 3D Motion Capture System Market, by Region  

                7.2 North America - Market Analysis (2021 - 2026)                            

                                7.2.1 By Country              

                                                7.2.1.1 USA

                                                7.2.1.2 Canada

                                7.2.2 By System

                                7.2.3 By Type    

                                7.2.4 By Application        

                7.3 Europe                         

                                7.3.1 By Country              

                                                7.3.1.1 UK

                                                7.3.1.2 France

                                                7.3.1.3 Germany

                                                7.3.1.4 Spain

                                                7.3.1.5 Italy

                                                7.3.1.6 Rest of Europe

                                7.3.2 By System

                                7.3.3 By Type    

                                7.3.4 By Application        

                7.4 Asia Pacific                  

                                7.4.1 By Country              

                                                7.4.1.1 China

                                                7.4.1.2 India

                                                7.4.1.3 Japan

                                                7.4.1.4 South Korea

                                                7.4.1.5 South East Asia

                                                7.4.1.6 Australia & NZ

                                                7.4.1.7 Rest of Asia-Pacific

                                7.4.2 By System

                                7.4.3 By Type    

                                7.4.4 By Application        

                7.5 Latin America                             

                                7.5.1 By Country              

                                                7.5.1.1 Brazil

                                                7.5.1.2 Argentina

                                                7.5.1.3 Mexico

                                                7.5.1.4 Rest of Latin America

                                7.5.2 By System

                                7.5.3 By Type    

                                7.5.4 By Application        

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                                7.6.1.1 Middle East

                                                7.6.1.2 Africa

                                7.6.2 By System

                                7.6.3 By Type    

                                7.6.4 By Application        

8. Key Player Analysis                                    

                8.1 Xsens                            

                                8.1.1 Business Description           

                                8.1.2 Products/Service  

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis       

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 Northern Digital                        

                8.3 Phoenix Tech                             

                8.4 OptiTrack                     

                8.5 Noitom                         

                8.6 Codamotion                               

                8.7 Qualysis                       

                8.8 Rokoko                         

                8.9 STT Systems                               

                8.10 Simi Reality Motion Systems                             

9. Market Outlook & Investment Opportunities                                

Appendix                                           

                List of Tables                     

                List of Figures                   

  • Global, Regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped
  • The segment-level analysis in terms of by type, by application, by end-user, along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographics, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the microenvironment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analyzing the level of competition and business strategy development
  • A comprehensive list of key market players along with with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis, and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market
  1. Global 3D Motion Capture System  Market By Region, From 2022-2027 ( USD Billion )
  2. Global 3D Motion Capture System  Market By System, From 2022-2027 ( USD Billion )
  3. Global Optical Market By Region, From 2022-2027 ( USD Billion )
  4. Global Non-Optical Market By Region, From 2022-2027 ( USD Billion )
  5. Global 3D Motion Capture System  Market By Type, From 2022-2027 ( USD Billion )
  6. Global Hardware Market By Region, From 2022-2027 ( USD Billion )
  7. Global Software Market By Region, From 2022-2027 ( USD Billion )
  8. Global Services Market By Region, From 2022-2027 ( USD Billion )
  9. Global 3D Motion Capture System  Market By Application, From 2022-2027 ( USD Billion )
  10. Global Virtual Reality Market By Region, From 2022-2027 ( USD Billion )
  11. Global Animation Market By Region, From 2022-2027 ( USD Billion )
  12. Global Robotics Market By Region, From 2022-2027 ( USD Billion )
  13. Global Life Science Market By Region, From 2022-2027 ( USD Billion )
  14. Global Entertainment Market By Region, From 2022-2027 ( USD Billion )
  15. Global Sports and Fitness Market By Region, From 2022-2027 ( USD Billion )
  16. Global Simulations and Training Market By Region, From 2022-2027 ( USD Billion )
  17. Global Augmented Reality Market By Region, From 2022-2027 ( USD Billion )
  18. Global Biomechanical Research  Market By Region, From 2022-2027 ( USD Billion )
  19. Global Others Market By Region, From 2022-2027 ( USD Billion )

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