We are monitoring the impact of COVID-19 on 3D projector market Get in touch with us for detailed analysis Know More
Pulished Date May, 2021
ID: 11602
Share on
Share on

3D Projector Market Segmentation By Technology (DLP, LCD, LCoS) By Light Source (Laser, LED, Hybrid, Metal Halide, Others) By Brightness (Less than 2,000 lumens, 2,000 to 3,999 lumens, 4,000 to 9,999 lumens, 10,000 and above lumens) By Resolution (VGA, XGA, HD & Full HD, 4K and Above) By Application (Cinema, Education, Business, Home Theater & Gaming, Events & Large Venues, Others) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2021-2026.

Pulished: May, 2021
ID: 11602
Pages: 175

3D Projector Market Size, Trends & Growth (2021 - 2026)

A 3D projector, being a gadget, ventures moving (video) pictures or still pictures onto a screen/surface regularly called a screen. Most 3D projectors venture the picture as the sun goes through the perspective, however there are some 3D projectors that speak to the picture legitimately by laser. The 3D seeing experience is to persuade the human cerebrum that it is taking a gander at the picture/video from a third viewpoint. This experience relies upon the kind of innovation; DLP projector, LCD projector or LCoS projector. These 3D projectors are broadly embraced in theaters, instructive establishments, workplaces, and so on.

The size of the 3D projector market is relied upon to develop from $ 3.1 billion of every 2020 to $ 4.4 billion by 2025; it is required to develop at a compound yearly pace of seven, 1%. The expanding interest for 3D projectors in film and private theater applications, the expanding selection of digital advances in the instructive fragment and innovative advances in projectors are a portion of the main impetuses in the market.

Recent Developments:

  • Japanese buyer hardware goliath Casio as of late propelled the world's first high-splendor without mercury lamp information projectors in New Delhi. Casio has discharged three very good quality models of its projector arrangement: the short-range, Pro and Standard models.
  • Epson as of late propelled six new projectors: the EB-421i, the EB-431i, the EB-426Wi, the EB-436Wi, the EH-TW550, and along these lines the EB-W16SK. The EB-421i, the EB-431i, the EB-426Wi and subsequently the EB-436Wi are equipped with Epson's 3LCD innovation and aren't 3D-skilled. The EH-TW550 is pointed towards those that need to arrange a 3D home performance center venture; it's fit for anticipating goals of up to 720p. The EB-W16SK is pointed toward instructive and business clients and it includes a detached 3D model made out of two stacked projectors.

Drivers and Restraints of 3D Projector:

Drivers:

The quick increment in the implementation of 3D projectors in films and digitization in the training part ought to animate the market in the coming years. As the prevalence of 3D motion pictures is expanding around the world, because of the reasonable survey experience they offer, the interest for 3D projectors in the film business is probably going to increment at a promising rate soon. Besides, a more prominent acknowledgment of the advantages of advanced media in the training division, for example, expanded commitment and better learning results, is probably going to take care of the possibilities for the 3D projector market in the instruction segment, training during the anticipated period.

Restraints:

3D projectors are not accessible to all theaters and academic institutes, which may somewhat hinder the expansion of the 3D projector market during the forecast period.

3D Projector Market Segmentation:

By Technology:

  • DLP
  • LCD
  • LCoS

DLP projectors provide excellent contrast and minimal pixelation of DLP technology to deliver unique image quality.
With a sealed image mirror to prevent dust from the DLP chip, DLP projectors offer simple maintenance and are among the standout features.

By Light Source:

  • Laser
  • LED
  • Hybrid
  • Metal Halide
  • Others

Laser phosphor and RGB laser are the two types of laser sources used in 3D projectors. Some of the advantages of laser projectors include low maintenance costs; Brightest consistency with a 20,000 hr laser source half-life; color accuracy, precision and stability; greater energy efficiency; and constant shine throughout its life cycle. Sony, BenQ, Barco and NEC are among the few companies that supply 3D laser projectors. The increasing adoption of laser projectors in different applications, especially in cinema applications, is stimulating the expansion of the market.

By Brightness:

  • Less than 2,000 lumens
  • 2,000 to 3,999 lumens
  • 4,000 to 9,999 lumens
  • 10,000 and above lumens

The 3D projector market has been appraised at 2,000 lumens, 2,000 to 3,999 lumens, 4,000 to 9,999 lumens, and 10,000 lumens and that's just the beginning. The 4,000 to 9,999 lumen portion is relied upon to rise because of the quickest developing fragment during the conjecture time frame, because of expanding interest for long haul perceivability and projection lucidity. Projectors in this brilliance extend are basically utilized in huge occasions and settings, where clear perceivability at a specific distance can be a main factor in picking an apparatus.

By Resolution:

  • VGA
  • XGA
  • HD & Full HD
  • 4K and Above

By Application:

  • Cinema
  • Education
  • Business
  • Home Theater & Gaming
  • Events & Large Venues
  • Others

3D Projector Market Region wise analysis:

Marked Segmentation based on the region:

  1. North America
    1. U.S
    2. Canada
  2. Europe
    1. Norway
    2. Germany
    3. Sweden

Regional markets in Europe and North America for 3D projectors are also expected to develop at a considerable rate during the forecast period. Studies suggest that there are around 2,030 3D cinema screens in the UK, around 3,000 3D cinema screens in France and 16,000 3D cinema screens in North America. Furthermore, the presence of several large companies in North America and Europe, which use 3D projectors as a means of presenting knowledge, should contribute to the prospects for expansion in these regional markets.

  1. Asia Pacific
    1. China
    2. India
    3. Japan

Asia Pacific had a maximum share of the 3D projector market in 2018. It should also be the most important region in terms of market share in the coming years. This is mainly due to the presence of several key manufacturers in the region. China is one of the largest centers for 3D projector readers.

  1. Latin America
    1. Brazil
    2. Mexico
    3. Argentina
  2. Middle East and Africa

a. Middle East

b. Africa

Key Players of Market:

The major players in the 3D projector market includes Sony Corporation (Japan), Optoma (Taiwan), Seiko Epson Corporation (Japan), Barco (Belgium), Vivitek Corporation (Taiwan), Panasonic Corporation (Japan), BenQ Corporation (Taiwan), NEC Display Solutions (Japan), Christie Digital (US), Viewsonic (US), JVCKenwood Corporation (Japan), Digital Projection (UK), Wolf Cinema (US), Dukane (US), Acer Inc. (Taiwan), Boxlight (US), InFocus Corporation (US), Sim2 BV (Italy), Dell (US), and Canon Inc. (Japan).

IMPACT OF COVID-19 ON 3D PROJECTOR MARKET:

The ceaseless COVID-19 flare-up has horribly affected the grandstand business with manufacture undertakings by chance suspended across huge amassing center focuses, inciting an extensive log jam in the production. Huge makers suspended their amassing exercises in Asia Pacific district (China, India, South Kore), and European countries. Moreover, influencing the production, the nonstop pandemic has contrarily influenced the purchaser demand.

1. Introduction                            

          1.1 Market Definition                  

          1.2 Scope of the report               

          1.3 Study Assumptions               

          1.4 Base Currency, Base Year and Forecast Periods              

2. Research Methodology                      

          2.1 Analysis Design          

          2.2 Research Phases                   

                    2.2.1 Secondary Research 

                    2.2.2 Primary Research     

                    2.2.3 Data Modelling        

                    2.2.4 Expert Validation     

          2.3 Study Timeline            

3. Report Overview                     

          3.1 Executive Summary               

          3.2 Key Inferencees          

4. Market Dynamics                    

          4.1 Impact Analysis           

                    4.1.1 Drivers

                    4.1.2 Restaints       

                    4.1.3 Opportunities 

          4.2 Regulatory Environment                  

          4.3 Technology Timeline & Recent Trends                  

5. Competitor Benchmarking Analysis                        

          5.1 Key Player Benchmarking                 

                    5.1.1 Market share analysis         

                    5.1.2 Products/Service      

                    5.1.3 Regional Presence    

          5.2 Mergers & Acquistion Landscape               

          5.3 Joint Ventures & Collaborations                 

6. Market Segmentation                        

          6.1 3D Projector Market, By Technology           

                    6.1.1 DLP     

                    6.1.2 LCD    

                    6.1.3 LCoS   

                    6.1.4 Market Size Estimations & Forecasts (2021-2026)        

                    6.1.5 Y-o-Y Growth Rate Analysis         

                    6.1.6 Market Attractiveness Index         

          6.2 3D Projector Market, By Light Source                   

                    6.2.1 Laser   

                    6.2.2 LED     

                    6.2.3 Hybrid

                    6.2.4 Metal Halide  

                    6.2.5 Others 

                    6.2.6 Market Size Estimations & Forecasts (2021-2026)        

                    6.2.7 Y-o-Y Growth Rate Analysis         

                    6.2.8 Market Attractiveness Index         

          6.3 3D Projector Market, By Brightness            

                    6.3.1 Less than 2,000 lumens     

                    6.3.2 2,000 to 3,999 lumens      

                    6.3.3 4,000 to 9,999 lumens      

                    6.3.4 10,000 and above lumens  

                    6.3.5 Market Size Estimations & Forecasts (2021-2026)        

                    6.3.6 Y-o-Y Growth Rate Analysis         

                    6.3.7 Market Attractiveness Index         

          6.4 3D Projector Market, By resolution             

                    6.4.1 VGA    

                    6.4.2 XGA    

                    6.4.3 HD & Full HD

                    6.4.4 4K and Above          

                    6.4.5 Market Size Estimations & Forecasts (2021-2026)        

                    6.4.6 Y-o-Y Growth Rate Analysis         

                    6.4.7 Market Attractiveness Index         

          6.5 3D Projector Market, By Application           

                    6.5.1 Cinema         

                    6.5.2 Education      

                    6.5.3 Business        

                    6.5.4 Home Theater & Gaming    

                    6.5.5 Events & Large Venues       

                    6.5.6 Others

                    6.5.7 Market Size Estimations & Forecasts (2021-2026)        

                    6.5.8 Y-o-Y Growth Rate Analysis         

                    6.5.9 Market Attractiveness Index         

7. Geographical Landscape                    

          7.1 Global Identity Governance and Administration Market, by Region                   

          7.2 North America - Market Analysis (2018 - 2024)             

                    7.2.1 By Country     

                              7.2.1.1 USA

                              7.2.1.2 Canada

                    7.2.2 By Technology          

                    7.2.3 By Light Source        

                    7.2.4 By Brightness 

                    7.2.5 By resolution  

                    7.2.6 By Application

          7.3 Europe             

                    7.3.1 By Country     

                              7.3.1.1 UK

                              7.3.1.2 France

                              7.3.1.3 Germany

                              7.3.1.4 Spain

                              7.3.1.5 Italy

                              7.3.1.6 Rest of Europe

                    7.3.2 By Technology          

                    7.3.3 By Light Source        

                    7.3.4 By Brightness 

                    7.3.5 By resolution  

                    7.3.6 By Application

          7.4 Asia Pacific                 

                    7.4.1 By Country     

                              7.4.1.1 China

                              7.4.1.2 India

                              7.4.1.3 Japan

                              7.4.1.4 South Korea

                              7.4.1.5 South East Asia

                              7.4.1.6 Australia & NZ

                              7.4.1.7 Rest of Asia-Pacific

                    7.4.2 By Technology          

                    7.4.3 By Light Source        

                    7.4.4 By Brightness 

                    7.4.5 By resolution  

                    7.4.6 By Application

          7.5 Latin America             

                    7.5.1 By Country     

                              7.5.1.1 Brazil

                              7.5.1.2 Argentina

                              7.5.1.3 Mexico

                              7.5.1.4 Rest of Latin America

                    7.5.2 By Technology          

                    7.5.3 By Light Source        

                    7.5.4 By Brightness 

                    7.5.5 By resolution  

                    7.5.6 By Application

          7.6 Middle East and Africa          

                    7.6.1 By Country     

                              7.6.1.1 Middle East

                              7.6.1.2 Africa

                    7.6.2 By Technology          

                    7.6.3 By Light Source        

                    7.6.4 By Brightness 

                    7.6.5 By resolution  

                    7.6.6 By Application

8. Key Player Analysis                           

          8.1 Sony Corporation (Japan)                 

                    8.1.1 Business Description

                    8.1.2 Products/Service      

                    8.1.3 Financials      

                    8.1.4 SWOT Analysis         

                    8.1.5 Recent Developments         

                    8.1.6 Analyst Overview      

          8.2 Optoma (Taiwan)                  

          8.3 Seiko Epson Corporation (Japan)                

          8.4 Barco (Belgium)           

          8.5 Vivitek Corporation (Taiwan)           

          8.6 Panasonic Corporation (Japan)                   

          8.7 BenQ Corporation (Taiwan)              

          8.8 NEC Display Solutions (Japan)          

          8.9 Christie Digital (US)              

          8.10 Viewsonic (US)          

9. Market Outlook & Investment Opportunities                     

Appendix                         

          List of Tables          

          List of Figures                  

  • Global, Regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped
  • The segment-level analysis in terms of by type, by application, by end-user, along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographics, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the microenvironment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analyzing the level of competition and business strategy development
  • A comprehensive list of key market players along with with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis, and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market
  1. Global 3D Projector Market By Region, From 2021-2026 ( USD Billion )
  2. Global 3D Projector Market By Technology, From 2021-2026 ( USD Billion )
  3. Global DLP  Market By Region, From 2021-2026 ( USD Billion )
  4. Global LCD  Market By Region, From 2021-2026 ( USD Billion )
  5. Global LCoS  Market By Region, From 2021-2026 ( USD Billion )
  6. Global 3D Projector Market By Light Source, From 2021-2026 ( USD Billion )
  7. Global Laser  Market By Region, From 2021-2026 ( USD Billion )
  8. Global LED  Market By Region, From 2021-2026 ( USD Billion )
  9. Global Hybrid  Market By Region, From 2021-2026 ( USD Billion )
  10. Global Metal Halide  Market By Region, From 2021-2026 ( USD Billion )
  11. Global Others Market By Region, From 2021-2026 ( USD Billion )
  12. Global 3D Projector Market By Brightness, From 2021-2026 ( USD Billion )
  13. Global Less than 2,000 lumens  Market By Region, From 2021-2026 ( USD Billion )
  14. Global 2,000 to 3,999 lumens  Market By Region, From 2021-2026 ( USD Billion )
  15. Global 4,000 to 9,999 lumens  Market By Region, From 2021-2026 ( USD Billion )
  16. Global 10,000 and above lumens  Market By Region, From 2021-2026 ( USD Billion )
  17. Global 3D Projector Market By Resolution, From 2021-2026 ( USD Billion )
  18. Global VGA  Market By Region, From 2021-2026 ( USD Billion )
  19. Global XGA  Market By Region, From 2021-2026 ( USD Billion )
  20. Global HD & Full HD  Market By Region, From 2021-2026 ( USD Billion )
  21. Global 4K and Above  Market By Region, From 2021-2026 ( USD Billion )
  22. Global 3D Projector Market By Application, From 2021-2026 ( USD Billion )
  23. Global Cinema  Market By Region, From 2021-2026 ( USD Billion )
  24. Global Education  Market By Region, From 2021-2026 ( USD Billion )
  25. Global Business  Market By Region, From 2021-2026 ( USD Billion )
  26. Global Home Theater & Gaming  Market By Region, From 2021-2026 ( USD Billion )
  27. Global Events & Large Venues  Market By Region, From 2021-2026 ( USD Billion )
  28. Global Others  Market By Region, From 2021-2026 ( USD Billion )

Please wait. . . . Your request is being processed

LICENCE TYPE

$ 1234 4255

Clients
clients
clients
clients
clients
clients
clients
Click for Request Sample