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Head Mounted Display Market Research Report - Segmentation By Product Type (Eyewear, Head-mounted), Component (Processors and Memory, Displays, Sensors, Lenses, Controllers, Cameras), Connectivity (Wired, Wireless), Region - Industry Forecast (2022 - 2027)

Published: May, 2022
ID: 13163
Pages: 150

Head Mounted Display Market Size (2022 – 2027)

The Head Mounted Display Market was worth US$ 16.73 billion in 2021 and is projected to reach the valuation of US$ 32.94 billion by 2027 and is predicted to register a CAGR of 38.9% from 2022-to 2027.

A head-mounted display (HMD) is a computer monitor or display device that is worn on the head or built into a helmet. Because it ensures that the show is positioned directly in front of the user's eyes no matter where the user's eyes move, this type of display is meant for absolute immersion of the user in whatever experience the display is intended for. This is usually a virtual reality or multimedia device that is used for entertainment. Some models, on the other hand, have practical applications, such as being used as part of the heads-up display in particular weapon systems seen in planes and helicopters.

Military HMDs don't usually show films or media but instead provide information and tracking as part of a vehicle's heads-up display. Motion sensors are used in some head-mounted displays (HMDs) to determine direction and movement, as well as as the interface to an immersive virtual reality application. The Oculus Rift is a virtual reality headset with high-end performance and a 100 per cent field of view, something no other head-mounted display has ever done. It has single-handedly reignited interest in entertainment-grade HMDs among the general public.

The Oculus Rift extends the HMD's capabilities for exploration, scientific research, and training simulations. For example, an HMD with excellent head movement tracking can be used to control a drone as if the user were the drone, as well as to explore areas where a human would be too dangerous to go. A single high-brightness cathode ray tube serves as the HMD's image source (CRT). It's impossible to measure an HMD precisely.

Even if the HMD's picture formation quality is excellent, the consumer will reject it if it does not fit properly. In the case of a helmet-mounted display, an accurate fit for the display relative to the pilot's eyes is critical for comfort. A processor and memory, a controller, a sensor, a camera, and a display are among the components that make up an HMD.


The key reasons driving the head-mounted display market in the projected period include an increase in significant players' investments in HMD development, greater acceptance of AR and VR technologies due to COVID-19, availability of low-cost HMDs, and technological developments, and expanding digitalization.


Investments in the innovation of HMDs, and their use in many applications around the world, have increased significantly. Huge investments are being made in the HMD sector, with investors willing to back companies that have demonstrated the utility of their inventions and products in recent years. Facebook, Intel, Qualcomm, Alphabet, Comcast Ventures, and Samsung Group have all made significant investments in the HMD business.

Several research institutes are also looking into the AR market for a variety of products and applications. Governments, as well as private firms and venture capitalists, fund research institutes. Consumer electronics, aerospace and defence, healthcare, retail, and advertising are all adopting AR because of its benefits.

Several reasons are driving the Head-Mounted Display Market, including the reduced cost of micro displays and the growing demand for helmet-mounted displays in a number of applications. The ever-increasing need for mobile-based AR applications is propelling the Head-Mounted Display Market forward. Furthermore, the introduction of lightweight wearable electronics has resulted in a spate of head-mounted display improvements. Following the introduction of light displays, major manufacturers began promoting them as consumer items, helping the Head-Mounted Display Market to grow. 


Many HMD and eyewear makers are concentrating on improving the user experience and making their products more informative. Because different products have varied specifications and quality, there are compatibility concerns between products from other suppliers, which affects the user experience. VR and AR HMDs require similar universal standards that allow developers to create applications that are open and interoperable across multiple headsets to enable mainstream enterprise and consumer adoption of HMDs.

It becomes more challenging for mobile virtual reality, where multiple smartphones from different manufacturers are used because users have varied operating systems, screen standards, and other factors. resulting in more difficulties for developers to produce VR apps, limiting the market's growth. As a result, the absence of standardization limits market expansion.

Furthermore, the Head-Mounted Display Market is likely to be limited by a lack of understanding of various medicinal uses, particularly in emerging regions.

Market Segmentation:

Global Head Mounted Display Market - By Product Type:

  • Head-mounted
  • Eyewear

The need for eyeglasses goods is expected to grow at a quicker CAGR because of the growing demand for AR applications. The increasing use of eyeglasses in a number of applications, such as industry and enterprise, healthcare, and research and design, is expected to drive the market for eyewear HMDs. Eyewear products are expected to be used in consumer applications as advanced technology becomes more widely accepted. Such devices give information about the environment without obstructing the wearer's standard field of vision, as well as driving instructions, e-mails, and other notifications.

Global Head Mounted Display Market - By Component:

  • Processors and Memory
  • Displays
  • Lenses
  • Sensors
  • Controllers
  • Cameras

The display is one of the most important components of HMDs, and its decreasing cost is expected to drive the Head-Mounted Display Market forward. The demand for the displays in the HMD industry is quickly growing, as screens are used in many AR products. Most augmented reality displays are still in development, with companies working to make them smaller and more functional.

Global Head Mounted Display Market - By Connectivity:

  • Wired
  • Wireless

Wired connectivity headsets are another name for tethered headsets. Tethered headphones use wires to connect to PCs or game consoles. Some of the wired headsets that are physically attached to PCs are the Oculus Rift, HTC Vive, and PlayStation VR. Tethered headsets are large and expensive.

Global Head Mounted Display Market – By Region:

  • North America
  • Asia Pacific
  • Europe
  • Latin America
  • Middle East & Africa

The most critical region for HMDs is North America. Market expansion in this region has been fuelled by investments made by renowned US corporations. The adoption of latest technology and the presence of large corporations are significant drivers of the North American market's growth. Many businesses in North America are investing in head-mounted displays.

Because of low production costs, low maintenance costs, and the easy availability of cheap workers with adequate field capabilities, Asia Pacific will emerge as a productive region. During the projected period, APAC is expected to hold the highest share of the Head-Mounted Display (HMD) market. The use of AR and VR technologies is increasing in China, Japan, Australia, and India, which is driving the growth of the APAC Head-Mounted Display (HMD) market. The rapidly expanding consumer electronics market in APAC is likely to provide considerable potential for HMDs in this region. Huge investments, collaborations, and new enterprises have flooded the Chinese VR sector, with both domestic and international firms boasting low-cost, mass-scale manufacturing capabilities.

The United Kingdom has a solid international reputation as a centre for HMD design, engineering, and research, as well as being the world's premier technology, professional, and business services hub. The demand for head-mounted displays and AR/VR technology is predicted to rise in the United Kingdom in the future years. Furthermore, the UK government and head-mounted display technology companies are working together to develop advanced head-mounted display systems in AR/VR technologies. The increased demand for AR/VR technologies from technology businesses in the gaming, healthcare, and manufacturing industries is propelling the UK head-mounted display market forward.

From 2022 to 2027, the MEA head-mounted display market is predicted to develop at a 31.5 per cent CAGR. The consumer, electronics, retail, manufacturing, energy, and IT & telecom sectors are all critical in many Arab countries. Due to various variables, such as growing expansion in the gaming sector, industrial automation, and precise production, the adoption of AR/VR headset technologies has been on the rise in this region. However, due to rising investments in AR/VR technologies across various industries, the market is likely to grow significantly in the forecast period across the region.

From 2022 to 2027, the head-mounted display market in South America is predicted to develop at a CAGR of 26.8%. End-user demand for consumer electronics is increasing, while demand for power electronics components is increasing across many industries in South America. Moreover, one of the primary reasons driving the market during FY 2021 is the demand for AR/VR technologies in the Brazilian healthcare sector.

Key Players

  • Sony
  • Microsoft
  • Oculus
  • HTC
  • Seiko Epson
  • Samsung 
  • Lenovo
  • Magic Leap
  • Vuzix

Recent Developments

  • Sony demos a VR headgear prototype featuring a 4K OLED micro display.
  • The resolution of Sony's prototype VR head-mounted display is up to 4K in one eye and 8K in both. Sony is developing a virtual reality headset that will display high-resolution visuals in real-time.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                 

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                           

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling     

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                        

                                4.1.1 Drivers      

                                4.1.2 Restaints 

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis         

                                5.1.2 Products/Service 

                                5.1.3 Regional Presence

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 Head Mounted Display Market , By Product Type                      

                                6.1.1 Eyewear  

                                6.1.2 Head-mounted     

                                6.1.3 Market Size Estimations & Forecasts (2022-2027)   

                                6.1.4 Y-o-Y Growth Rate Analysis              

                                6.1.5 Market Attractiveness Index           

                6.2 Head Mounted Display Market , By Component                         

                                6.2.1 Processors and Memory   

                                6.2.2 Displays    

                                6.2.3 Sensors    

                                6.2.4 Lenses      

                                6.2.5 Controllers              

                                6.2.6 Cameras  

                                6.2.7 Market Size Estimations & Forecasts (2022-2027)   

                                6.2.8 Y-o-Y Growth Rate Analysis              

                                6.2.9 Market Attractiveness Index           

                6.3 Head Mounted Display Market , By Connectivity                        

                                6.3.1 Wired        

                                6.3.2 Wireless   

                                6.3.3 Market Size Estimations & Forecasts (2022-2027)   

                                6.3.4 Y-o-Y Growth Rate Analysis              

                                6.3.5 Market Attractiveness Index           

7. Geographical Landscape                                         

                7.1 Global Head Mounted Display Market , by Region                     

                7.2 North America - Market Analysis (2022-2027)                              

                                7.2.1 By Country              



                                7.2.2 By Product Type   

                                7.2.3 By Component      

                                7.2.4 By Connectivity     

                7.3 Europe                         

                                7.3.1 By Country              






                                       Rest of Europe

                                7.3.2 By Product Type   

                                7.3.3 By Component      

                                7.3.4 By Connectivity     

                7.4 Asia Pacific                  

                                7.4.1 By Country              




                                       South Korea

                                       South East Asia

                                       Australia & NZ

                                       Rest of Asia-Pacific

                                7.4.2 By Product Type   

                                7.4.3 By Component      

                                7.4.4 By Connectivity     

                7.5 Latin America                            

                                7.5.1 By Country              




                                       Rest of Latin America

                                7.5.2 By Product Type   

                                7.5.3 By Component      

                                7.5.4 By Connectivity     

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                       Middle East


                                7.6.2 By Product Type   

                                7.6.3 By Component      

                                7.6.4 By Connectivity     

8. Key Player Analysis                                    

                8.1 Sony                              

                                8.1.1 Business Description           

                                8.1.2 Products/Service 

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis      

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 Microsoft                    

                8.3 Oculus                          

                8.4 HTC                

                8.5 Seiko Epson                

                8.6 Samsung                     

                8.7 Lenovo                         

                8.8 Magic Leap                 

                8.9 Vuzix                             

9. Market Outlook & Investment Opportunities                                 


                List of Tables                     

                List of Figures                   

  1. Global Head Mounted Display Market By Region, From 2022-2027 ( USD Billion )
  2. Global Head Mounted Display Market By Product Type, From 2022-2027 ( USD Billion )
  3. Global Eyewear Market By Region, From 2022-2027 ( USD Billion )
  4. Global Head-mounted Market By Region, From 2022-2027 ( USD Billion )
  5. Global Head Mounted Display Market By Component, From 2022-2027 ( USD Billion )
  6. Global Processors and Memory Market By Region, From 2022-2027 ( USD Billion )
  7. Global Displays Market By Region, From 2022-2027 ( USD Billion )
  8. Global Sensors Market By Region, From 2022-2027 ( USD Billion )
  9. Global Lenses Market By Region, From 2022-2027 ( USD Billion )
  10. Global Controllers Market By Region, From 2022-2027 ( USD Billion )
  11. Global Cameras Market By Region, From 2022-2027 ( USD Billion )
  12. Global Head Mounted Display Market By Connectivity, From 2022-2027 ( USD Billion )
  13. Global Wired Market By Region, From 2022-2027 ( USD Billion )
  14. Global Wireless Market By Region, From 2022-2027 ( USD Billion )

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