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Pulished Date January, 2021
ID: 10876
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Global Computer Graphics Market Segmentation By Software (CAD, Simulation, Image Processing, Digital Video, Modelling/Animation, and Others), Vertical (Aerospace and Defense, Automobile, Entertainment and Advertising, Healthcare, Manufacturing, Others) and Region - Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021 - 2030

Pulished: January, 2021
ID: 10876
Pages: 150

Global Computer Graphics Market Size & Growth (2020 – 2030)

The global computer graphics market is extended to arrive at the estimation of US$ 308.6 Bn by 2030. The market is also supposed to grow at a CAGR of around 6% from 2020 to 2030.

Increase in the computer graphics market can be credited to the developing utilization of image processing and 3D animation effects in media and entertainment and developing interest for graphic software across different enterprises. North America is foreseen to lead the worldwide computer graphics market regarding income, trailed by the Asia Pacific. Internet games are effectively available and are picking up traction, with the growth of cell phones and tablets. This has carried an enormous number of free-to-play game models, which produced openings in the computer graphics business. Moreover, more modest game developers are working together with greater diversion organizations to break into the gaming market by adding to the total number of games. The prevalence of e-sports and games as an service, which functions using 3D animation and image processing innovation, has developed generally, in this way expanding the worldwide number of internet game players and giving new open doors in the computer graphics market to build new games.


Growth in the Entertainment Industry:

The developing effect toward artificial intelligence, augmented and virtual reality, interactive advertising, and blockchains are broadly prompting entertainment industry progression. The presentation of digital technologies has changed the manner in which individuals interpret the photos and recordings. New advancements are being executed to retain clients and make innovative user experiences in which shoppers engage in with brands in unique and engaging ways. These aspects are playing crucial role in the development of the computer graphics market.

Expanding need for Graphics Software:

Computer graphics programming, for example, computer aided design (CAD) is viewed as the most fundamental software utilized in different applications from movement to design, image processing, etc. Computer aided design is additionally usually utilized for development construction design, space crafts, cars, textile machines, computer hardware, watercraft and so forth. CADs are picking up huge ubiquity and are generally utilized for constant activity by utilizing the wire type to show animated drawings on a video screen to check vehicle yield or other gadgets. Furthermore, the utilization of perception devices by researchers, engineers, clinical experts, business analysers and other to dissect tremendous amounts of information from specific frameworks, mathematical reproductions, satellite cameras and different sources drive the demand in the global computer graphics market.


Computer graphics effects require an equipment and programming of their own. Replacing old hardware and software processes with 3D equipment and programming is costly, which can hamper worldwide computer graphics market development. As interest for constant real-time animation and more improved video and pictures in the diversion and media industry is expanding, membership costs are expanding. Computer graphics market is blocked by the expanding cost of cutting-edge innovations for giving more enhanced visual effects to the video.


By Software - Segment Analysis:

Animation Segment has controlled the global Computer Graphics market and is set to progress at a development pace of 6.9% during the foreseen time frame 2020-2025. Computer graphics have arisen alongside software which they strengthen with appearance innovation graphics suppliers coming out with new software updates just as new software which uphold every single vertical industry. With the assistance of software, dummy parts are created in the vehicle business, the material business, and other industry identified with subordinate parts. Today computer graphics programming is basically applied in educational organizations where framework plan and designing plan is the educational program part. The development of computer graphics encourages users to make energized motion pictures and games with enhancements and scenes that are pulling in the consideration of monstrous clients. Activity portion advancement is additionally prompting the development of the amusement and promoting area, inferable from the expanding need for appealing energized scenes in games and movies.

By Verticals-Segment Analysis:

Entertainment and Advertising sector has recorded the dominant portion in the global Computer Graphics market in 2019 and is foreseen to grow at a CAGR of 7.3% during the conjecture period. The Entertainment and Advertisement section is boosting the development of the computer graphics industry as movement is progressively needed for movies, games and commercial. Developing interest in media outlet for computer graphics is a main consideration foreseen to drive market development. Computer graphics are utilized to make 3D movement and 3D films which likewise help computer graphics interest and are relied upon to support market development. Developing interest for graphics programming in business measures, rising versatile use and developing utilization of web sites are likewise estimated to fuel worldwide market development soon.


The global computer graphics market, by region has been portioned into North America, Europe, Asia Pacific, Middle East and Africa (MEA), and South America. When contrasted with different continents, the computer graphics market in North America is estimated to observe fundamentally sound development, with rate moderately nearer to that of the Asia Pacific continent. In North America, the U.S. and Canada are foreseen to drive the development of the local computer graphics market. This is because of the presence of huge number of enhanced visual effects (VFX) firms, which incorporates a portion of the top VFX organizations based out of the continent, for example, Walt Disney Animation Studios, Warner Bros Animation, DreamWorks Animation, and Industrial Light and Magic.


Product launches, acquisitions, and R&D activities are key strategies adopted by players in the Computer Graphics market. The global Computer Graphics market is expected to be dominated by major companies such as Adobe Inc., Advanced Micro Devices, Inc., Autodesk, Inc., Dassault Systemes SE, Intel Corporation, Microsoft Corporation, Nvidia Corporation, Siemens PLM Software, Sony Corporation and Mentor Graphics.


The interest in computer graphics is relied upon to observe consistent development in the middle of the continuous novel coronavirus pandemic. Because of rigid lockdowns forced by governments as a measure to limit the transmission of the COVID-19, business spaces, corporate workplaces, recreational focuses, and different offices have stayed closed for a dominant part of the year 2020 around the globe because of which, online traffic has seen a remarkable flood in the whole year of 2020. Besides, internet gaming has gotten huge lift in the midst of the progressing coronavirus pandemic because of which, game engineers are under impressive strain to improve the visual content of their games which is a factor that is estimated to support the extension of the computer graphics market in the middle of the pandemic. Also, increase in the utilization of online content on OTT platforms is another factor that is foreseen to help the general possibilities of the worldwide computer graphics market during the COVID-19 period.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                 

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                           

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling     

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                        

                                4.1.1 Drivers      

                                4.1.2 Restaints 

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis         

                                5.1.2 Products/Service 

                                5.1.3 Regional Presence

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 Computer Graphics Market, By Software                      

                                6.1.1 CAD           

                                6.1.2 Simulation               

                                6.1.3 Image Processing 

                                6.1.4 Digital Video          

                                6.1.5 Modelling/Animation         

                                6.1.6 Market Size Estimations & Forecasts (2021-2026)   

                                6.1.7 Y-o-Y Growth Rate Analysis              

                                6.1.8 Market Attractiveness Index           

                6.2 Computer Graphics Market, By Vertical                          

                                6.2.1 Aerospace and Defense    

                                6.2.2 Automobile            

                                6.2.3 Entertainment and Advertising      

                                6.2.4 Healthcare              

                                6.2.5 Manufacturing      

                                6.2.6 Market Size Estimations & Forecasts (2021-2026)   

                                6.2.7 Y-o-Y Growth Rate Analysis              

                                6.2.8 Market Attractiveness Index           

7. Geographical Landscape                                         

                7.1 Global Identity Governance and Administration Market, by Region                    

                7.2 North America - Market Analysis (2018 - 2024)                            

                                7.2.1 By Country              



                                7.2.2 By Software           

                                7.2.3 By Vertical               

                7.3 Europe                         

                                7.3.1 By Country              






                                       Rest of Europe

                                7.3.2 By Software           

                                7.3.3 By Vertical               

                7.4 Asia Pacific                  

                                7.4.1 By Country              




                                       South Korea

                                       South East Asia

                                       Australia & NZ

                                       Rest of Asia-Pacific

                                7.4.2 By Software           

                                7.4.3 By Vertical               

                7.5 Latin America                            

                                7.5.1 By Country              




                                       Rest of Latin America

                                7.5.2 By Software           

                                7.5.3 By Vertical               

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                       Middle East


                                7.6.2 By Software           

                                7.6.3 By Vertical               

8. Key Player Analysis                                    

                8.1 Adobe Inc                   

                                8.1.1 Business Description           

                                8.1.2 Products/Service 

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis      

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 Advanced Micro Devices, Inc                               

                8.3 Autodesk, Inc                            

                8.4 Dassault Systemes SE                             

                8.5 Intel Corporation                     

                8.6 Microsoft Corporation                           

                8.7 Nvidia Corporation                  

                8.8 Siemens PLM Software                         

                8.9 Sony Corporation                     

                8.10 Mentor Graphics                   

9. Market Outlook & Investment Opportunities                                 


                List of Tables                     

                List of Figures                   

  • Global, regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped
  • Segment-level analysis in terms of Software, Vertical along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographic, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the microenvironment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analysing the level of competition and business strategy development
  • A comprehensive list of key market players along with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market.
  1. Global Computer Graphics Market By Region, From 2021-2026 ( USD Billion )
  2. Global Computer Graphics Market By Software, From 2021-2026 ( USD Billion )
  3. Global CAD Market By Region, From 2021-2026 ( USD Billion )
  4. Global Simulation Market By Region, From 2021-2026 ( USD Billion )
  5. Global Image Processing Market By Region, From 2021-2026 ( USD Billion )
  6. Global Digital Video Market By Region, From 2021-2026 ( USD Billion )
  7. Global Modelling/Animation Market By Region, From 2021-2026 ( USD Billion )
  8. Global Computer Graphics Market By Vertical, From 2021-2026 ( USD Billion )
  9. Global Aerospace and Defense Market By Region, From 2021-2026 ( USD Billion )
  10. Global Automobile Market By Region, From 2021-2026 ( USD Billion )
  11. Global Entertainment and Advertising Market By Region, From 2021-2026 ( USD Billion )
  12. Global Healthcare Market By Region, From 2021-2026 ( USD Billion )
  13. Global Manufacturing Market By Region, From 2021-2026 ( USD Billion )

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