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Pulished Date May, 2021
ID: 11583
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Animation Software Market Research Report – Segmentation By Product type (Flipbook Animation, Stop Motion, 2D Animation, and 3D Animation), By Industry Verticals (Online Education, Media and Entertainment, Automotive and Others), and By Region - Global Forecast period (2021-2026)

Pulished: May, 2021
ID: 11583
Pages: 150

Animation Software Market Size & Growth (2021 – 2026)

The Global Animation Software Market Size was estimated at USD 286.9 Billion in the year 2020 and is expected to reach USD 477.7 Billion by the year 2026, growing at a CAGR close to 8.5% during the forecast period 2021-2026. The growing usage of mobile internet and growth in smartphones is expected to boost the animation software market owing to the enormous opportunities generating for animated videos, movies, and others.

The increasing adoption of animation software by the various industry verticals for movies, cartoons, and games is considered to be a boosting factor for the animation software market growth over the given forecast period. Further, the increasing internet speed played a crucial role in expanding the demand for animated entertainment among different age groups. Moreover, the gaming platforms like Microsoft Xbox, Sony PlayStation, and Nintendo make use of the 3D animation software for 3D architectural visualization, editing digital gaming, and other special effects, thereby developing favorable market environments for the animation software market.

Animation Software is deployed for generating animated images by using computer graphics. This software consists of customized characters that can be used for dragging and dropping, automatic lip-syncing, libraries of animations, and predefined sets. This software is useful in Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation. 

Market Drivers and Restraints

Drivers

The key factors driving the growth of the global animation software market over the forecast period are the increase in the popularity of the internet and the broadcasting hours by cable TV operators and an enormous increase in adoption of animation software by various industry verticals for movie cartoons, and games. Moreover, one of the major growth opportunities for the animation software market is an increase in the usage of smartphones. The rising competition for providing animation applications that are supported by android and Mac platforms amongst the market players is driving the growth of the animation software market.

Restraints

The continuous exposure to corruption and growing piracy of animated software can be the key restraining factors that hinder the growth of the global Animation Software market over the forecast period. Countries such as China, U.S., India, Russia, and many others are the piracy and License misuse hotspots. Various companies across the globe are forced to develop and device new strategies and tactics to manage their software IP owing to piracy issues. These issues may act as barriers for the players and thus results in the retardation of the global animation software market growth.

Recent Developments

  • Building Connected, a preconstruction platform, was acquired by Autodesk, Inc. for $275 in January 2019 so as to gain access to the construction network. This acquisition has given an opportunity for robust digital construction for the deployment of animation software and thus can create a positive environment for the animation software market to grow.

Market Segmentation

This global market research report is segmented and sub-segmented into the following categories:

Animation Software Market - By Product Type

  • Flipbook Animation
  • Stop Motion
  • 2D Animation
  • 3D Animation

The 3D animation sector dominated the global animation software market and has held the largest share in the Market in 2020 and is expected to continue its dominance in the market over the forecast period. The 3D Animation segment is expected to grow at a CAGR of 8.4% over the forecast period. The demand for photo-realistic animation is increasing enormously with the advent of realistic, innovative, and pragmatic pictures. Further, the growth of the 3D animation software is increasing due to its high graphical data and detailed visual effects for various industry verticals. Also, 3D animation software provides different benefits, which include simulation of concepts and ideas in the form of illustrations, a great sense of perception, and many others. Enormous growth opportunities were being created for the Animation Software Market by various industry verticals such as gaming, education and academia, healthcare, media and entertainment, construction, architecture, and others deploy 3D animation software.

2D Animation Software is expected to grow at a CAGR of 7.4% over the forecast period, and the Stop Motion segment is expected to register a CAGR of 6.5% over the forecast period.

Animation Software Market - By Industry Verticals

  • Online Education
  • Media and Entertainment
  • Automotive
  • Others

The media and Entertainment sector holds the largest share in the Global Animation Software market and is expected to continue its dominance over the forecast period. The increasing mobile internet penetration and growth in smartphones have been creating enormous opportunities for animated videos, movies, 3D games, and others which will boost the animation software market. Moreover, growth in animated international films, especially 3D animated films, is likely to enhance the growth of the Animation Software market.

Regional Analysis

The regions dealt with in the analysis of the Global Animation Software market

  1. North America
  2. Europe
  3. Asia-Pacific
  4. Middle East & Africa
  5. Latin America

North America holds the largest market share in the global animation software market, owing to the high adoption of advanced technologies and the presence of major players in the region of North America.

The market in the Asia Pacific holds the second-largest revenue share in the global animation software market, owing to the rise in the adoption of animation and related technologies. The market in the Asia Pacific is anticipated to grow at the fastest rate, owing to the increasing government initiatives for spreading awareness about technologies and the increasing internet usage.

The markets in Europe, Latin America, and the Middle East & Africa follow the order in terms of revenue share, respectively. The markets in the Middle East & Africa and Latin America are expected to grow at a moderate rate over the forecast period. 

Key Market Players

The Key Market Players in the ecosystem of the Animation Software Market are Adobe Systems Incorporated, Autodesk Inc, Autodessys, Corel Corporation, Electric Image Animation System, Toon Boom Animation Inc, Pixologic, Inc. Side Effects Software Inc, Trimble Inc., Pixar, Maxom Computer GmbH, Blender Foundations, and Corus Entertainment.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                          

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling      

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                         

                                4.1.1 Drivers      

                                4.1.2 Restaints  

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis        

                                5.1.2 Products/Service  

                                5.1.3 Regional Presence               

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 Animation Software Market, By Product Type                            

                                6.1.1 Flipbook Animation             

                                6.1.2 Stop Motion           

                                6.1.3 2D Animation         

                                6.1.4 3D Animation         

                                6.1.5 Market Size Estimations & Forecasts (2021-2026)   

                                6.1.6 Y-o-Y Growth Rate Analysis             

                                6.1.7 Market Attractiveness Index          

                6.2 Animation Software Market, By Industry Verticals                    

                                6.2.1 Online Education  

                                6.2.2 Media and Entertainment

                                6.2.3 Automotive            

                                6.2.4 Others      

                                6.2.5 Market Size Estimations & Forecasts (2021-2026)   

                                6.2.6 Y-o-Y Growth Rate Analysis             

                                6.2.7 Market Attractiveness Index          

7. Geographical Landscape                                         

                7.1 Global Identity Governance and Administration Market, by Region                  

                7.2 North America - Market Analysis (2018 - 2024)                            

                                7.2.1 By Country              

                                                7.2.1.1 USA

                                                7.2.1.2 Canada

                                7.2.2 By Product Type   

                                7.2.3 By Industry Verticals           

                7.3 Europe                         

                                7.3.1 By Country              

                                                7.3.1.1 UK

                                                7.3.1.2 France

                                                7.3.1.3 Germany

                                                7.3.1.4 Spain

                                                7.3.1.5 Italy

                                                7.3.1.6 Rest of Europe

                                7.3.2 By Product Type   

                                7.3.3 By Industry Verticals           

                7.4 Asia Pacific                  

                                7.4.1 By Country              

                                                7.4.1.1 China

                                                7.4.1.2 India

                                                7.4.1.3 Japan

                                                7.4.1.4 South Korea

                                                7.4.1.5 South East Asia

                                                7.4.1.6 Australia & NZ

                                                7.4.1.7 Rest of Asia-Pacific

                                7.4.2 By Product Type   

                                7.4.3 By Industry Verticals           

                7.5 Latin America                             

                                7.5.1 By Country              

                                                7.5.1.1 Brazil

                                                7.5.1.2 Argentina

                                                7.5.1.3 Mexico

                                                7.5.1.4 Rest of Latin America

                                7.5.2 By Product Type   

                                7.5.3 By Industry Verticals           

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                                7.6.1.1 Middle East

                                                7.6.1.2 Africa

                                7.6.2 By Product Type   

                                7.6.3 By Industry Verticals           

8. Key Player Analysis                                    

                8.1 Adobe Systems Incorporated                             

                                8.1.1 Business Description           

                                8.1.2 Products/Service  

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis       

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 Autodesk Inc                             

                8.3 Autodessys                

                8.4 Corel Corporation                    

                8.5 Electric Image Animation System                      

                8.6 Toon Boom Animation Inc                    

                8.7 Pixologic, Inc                              

                8.8 Side Effects Software Inc                      

                8.9 Trimble Inc.                

                8.10 Pixar                            

                8.11 Maxom Computer GmbH                  

9. Market Outlook & Investment Opportunities                                

Appendix                                           

                List of Tables                     

                List of Figures                   

  • Global, regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped
  • Segment-level analysis in terms of Product Type, Industry Verticals along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographic, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the microenvironment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analysing the level of competition and business strategy development
  • A comprehensive list of key market players along with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market.
  1. Global Animation Software Market By Region, From 2021-2026 ( USD Billion )
  2. Global Animation Software Market By Product Type, From 2021-2026 ( USD Billion )
  3. Global Flipbook Animation Market By Region, From 2021-2026 ( USD Billion )
  4. Global Stop Motion Market By Region, From 2021-2026 ( USD Billion )
  5. Global 2D Animation Market By Region, From 2021-2026 ( USD Billion )
  6. Global 3D Animation Market By Region, From 2021-2026 ( USD Billion )
  7. Global Animation Software Market By Industry Verticals, From 2021-2026 ( USD Billion )
  8. Global Online Education Market By Region, From 2021-2026 ( USD Billion )
  9. Global Media and Entertainment Market By Region, From 2021-2026 ( USD Billion )
  10. Global Automotive  Market By Region, From 2021-2026 ( USD Billion )
  11. Global Others Market By Region, From 2021-2026 ( USD Billion )

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