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Global Gaming Console Market Analysis - Segmentation By Technology (Virtual and Augmented Reality, Motion Jump Technology, Polarized Shutter Technology, Automatic Stereoscopy, Xbox Illumiroom, Others), Component (Hardware and Software), Console (Home, Laptop, Microphone, and Dedicated Consoles), Application (Healthcare, Mobile Devices, and Games), Platform (Sony Play Station, Microsoft Xbox, Nintendo Wii, and others) and by Regional Analysis (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast (2023 – 2028)

Published: March, 2023
ID: 9985
Pages: 150
Formats: report pdf report excel report power bi report ppt

Global Gaming Console Market Size & Growth Analysis (2023 – 2028)

The global gaming console market is projected to post a 4.11% annual growth rate during the forecast period to reach a total market size of USD 54.05 billion by 2028, compared to USD 44.98 billion in 2022.

The games market is uncertain, except for new platforms that increase the demand for them worldwide. 3D modeling and animation software are the major consumers for gaming consoles these days. 3D game consoles distinguish images from dedicated 3D games as well as 2D games in 3D format. The global gaming console market is growing relatively from traditional 2D games to 3D games thanks to 3D digital signage technologies, accessories, and advanced software tools and applications.

  • Companies like Microsoft and Sony have introduced 3D game consoles, like the Nintendo Switch, to complement existing console options to keep gamers interested. The addition of novel technologies like augmented reality and virtual reality has altogether changed the market dynamics lately.
  • Companies like Microsoft, Nintendo and Xbox have expanded their product portfolio by increasing the number of 3D game consoles available. Products like Xbox One X, PlayStation 4, and NES Classic Edition have been released to increase sales of 3D game consoles in the market. Today's eighth-generation consoles use cutting-edge technologies including Blu Ray, motion detection technology, virtual reality (VR), HD-quality video and online functionality.

Recent Developments:

  • May 2019: Sony Corporation and Microsoft Corporation have partnered with new innovations to improve the customer experience on their entertainment platforms and artificial intelligence solutions aimed directly at consumers.
  • January 2019: Sony Interactive Entertainment (SIE) and Audiokinetic Inc., One of the world's leading providers of cross-platform audio solutions for the gaming and interactive media industries, announced that they have signed a definitive agreement for the acquisition by SIE of audiokinetic. With this acquisition, SIE will leverage Audiokinetic's extensive experience in audio engineering, adding significant value to the PlayStation ecosystem. Audiokinetic, however, will function as an independent firm, offering licenses to its developers in mature and emerging markets.

Market growth and trends:

  • Home consoles dominate the market primarily with multiple players like Sony, Microsoft and Nintendo dominating the market. Sony is the market leader with approximately 70,599 3D game consoles sold in North America alone. Various features like online multiplayer games, cloud support, offerings associated with home consoles are becoming increasingly popular, which has contributed to the growth of their 3D game consoles in the market.
  • The launch of the wide range of accessories, such as 4K televisions, has been beneficial for the growth of home consoles, as they offer a better gaming experience than the other options available. The advent of VR and AR technologies enhanced the experience of home gaming consoles that resulted in increased sales. Product developments, upgrades, and selection options for various home consoles are superior to portable micro-consoles, giving consumers a variety of options to meet consumer needs.

Impact of Covid-19 on the Gaming Console Market:

The COVID-19 pandemic has had its effect on the worldwide gaming industry too. The video game industry has been affected by the epidemic in several ways, mainly due to concerns about travel to and from China or elsewhere or due to the slowdown in manufacturing processes in China. On the other hand, the increasing work from home culture is touted to act as a positive factor for the purchase of these gaming consoles in the foreseen years.

Market Drivers and Restraints:

The growing number of wealthy people, along with the budding middle class population, could drive the growth of the global gaming console market during the forecast period. In addition, the increase in average player spending plays an important role in the dynamism of the market. Besides, the aggressive marketing strategies adopted by the developers and the increase in purchasing power are a complement to boost the market in the outlook period. However, the introduction of advanced 3D smartphones, the increase in vision problems and other health issues are expected to pose a substantial threat to the market.

Expanding level of hardware and content increases the opportunities for video game software development. In addition, manufacturers are implementing various marketing tools to compete with their competitors and increase their leadership in the video game industry. However, high prices create challenges for market growth.

GLOBAL GAMING CONSOLE MARKET REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2022 – 2028

Base Year

2022

Forecast Period

2023 - 2028

CAGR

4.11%

Segments Covered

By Technology, Component, Console, Application, Platform, and Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders Profiled

Kaneva LLC, Linden Lab Inc., Microsoft Corporation, Apple Inc., Activision Publishing Inc., Avatar Reality Inc., Electronic Arts Inc, Nintendo Co., Oculus VR, Logitech and Sony Computer Entertainment Inc and Others.

 

Global Gaming Console Market Segmentation:

The global gaming console market is separated by technology, components, console, application, and platform.

Global Gaming Console Market Technology:

In terms of technology, the global market is segmented in virtual and augmented reality, motion jump technology, polarized shutter technology, automatic stereoscopy, Xbox Illumiroom, etc.

Global Gaming Console Market By Component:

In terms of components, the market is mainly bifurcated as hardware and software.

Global Gaming Console Market By Console:

Additionally, according to the console, the global market is divided into home, laptop, microphone, and dedicated consoles. Of these, home consoles are predicted to dominate the global gaming console market in future.

Global Gaming Console Market By Application:

According to the application, the market is divided into healthcare, mobile devices, and games.

Global Gaming Console Market By Platform:

Also, the platform segment is categorized as Sony Play Station, Microsoft Xbox, Nintendo Wii, and others.

Regional Analysis:
The Asia-Pacific region is expected to post substantial growth in the market share of gaming consoles. Asia-Pacific is also estimated to be the fastest growing region due to the growth seen in the emerging economies of China and India. Europe is expected to be the largest regional industry and continue to dominate over the forecast period. The North American market for gaming consoles should see significant growth prospects in time with the increasing adoption and presence of players like Microsoft.

Key market players:

Some of the major key players in the global gaming console market are Kaneva LLC, Linden Lab Inc., Microsoft Corporation, Apple Inc., Activision Publishing Inc., Avatar Reality Inc., Electronic Arts Inc, Nintendo Co., Oculus VR, Logitech and Sony Computer Entertainment Inc., among others.

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