Global Mobile 3D Market Size, Share, Trends, COVID-19 Impact & Growth Forecast Report – Segmented By Type (3D-Enabled Smart Phones, 3D-Enabled Tablets, 3D-Enabled Notebooks and Others), Application (Gaming, Advertisements, Projections, Others), and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Industry Analysis (2024 to 2029)

Updated On: January, 2024
ID: 10862
Pages: 150

Global Mobile 3D Market Size (2024 to 2029)

The global mobile 3D market is anticipated to register a whopping CAGR of 42.73% from 2024 to 2029 and be worth USD 337.17 bn by 2029 from USD 56.92 bn in 2024.

3D technology has advanced considerably after the introduction of color and high-definition resolution. Red and blue cardboard glasses and blurry pseudo-3D images are a thing of the past. Now, 3D technology is redefining entertainment, giving users a truly immersive high-definition experience. It used to be limited to the cinema only, but now 3D technology has reached every possible entertainment, from outdoor display screens to portable mobile devices. The growing proliferation of video and game content has finally made 3D technology mainstream. The evolution of 3D technologies, such as auto-stereoscopy, which allows us to view 3D images without wearing glasses, is leading to an expansion of 3D technology also on mobile devices. 3D technology is now everywhere. Growing demand for smartphones, tablets and other mobile devices with higher computing power is driving the implementation of 3D technology in mobile devices.

Global Mobile 3D Market Drivers:

The growing proliferation of video games and other video content over conventional 3D technology is driving the global mobile 3D market. The rising need for 3D video games is seen as a major trend. The mobile gaming industry is supposed to have the highest market share among all other gaming sectors. According to Mediakix, by 2022, mobile games (which include tablets) are expected to account for more than half (59%) of the entire gaming market. In addition, the revenue growth of the mobile games industry is estimated to reach 745% in 2022 from 2013. With the growth of the mobile games industry, 3D games might be in demand, due to the devices enabled for 3D and games with a user interface (UI) such as 3D. Hence, the gaming app could have the biggest market in the mobile 3D market in a few years. Global use of smartphones and laptops has grown rapidly. The increase has been bolstered by the wider adoption of internet services, improved speed, and an emphasis on digitization between countries. 3D has been part of this innovation and has been aided by technological developments in processors, chips and memory capabilities.

One of the most lucrative opportunities in the micromanipulator market could be created with the growing acceptance of high-definition video content and games, which has pushed the 3D mechanism into mainstream technology. A new field of application for portable devices has been opened with the introduction of auto-stereoscopic 3D technology. This allows the user to view in 3D without wearing 3D glasses. Nowadays, 3D mobiles have high-end mobile features like 3D cameras and High Definition Multimedia Interface (HDMI) 3D output, as well as glassless displays. There has been an increase in demand for 3D features on smartphones tablets and other computing devices, which is supposed to increase the availability of HD content on 3D media, thus anticipating the growth and demand in the market during the forecast period. The global smartphone industry is also experiencing an aggressive increase in demand due to improved mobile phone manufacturing concerning optimization of screen size, performance and computing power. The most important components that are implemented in smart mobile devices are the display screen and picture quality. Some of the 3D products for mobile devices are e-books, eyeglasses, watches, tablets, and smartphones among others. The global mobile 3D market is estimated to display a highly competitive landscape with the presence of a multitude of players.

Players are aggressively focusing on innovation, as well as cutting-edge technology that will be updated and implemented in their products. The competition is getting tough day by day as more and more companies come to market with one new technology or another to attract consumers and establish themselves in the global market. Most of the companies will likely merge with other companies and partner and create new strategies in the 3D mobile market. Significant progress has been observed after the introduction to the market of high-definition resolution or HD resolution. 3D technology creates precise, high-precision images of an object, re-conceptualizing the form of entertainment with a truly immersive experience. Previously, 3D technology was limited to cinema only, but it has now been adopted by other devices, from digital signage to mobile devices.

Global Mobile 3D Market Restraints:

However, the high cost of 3D content and devices, difficulties in creating 3D content due to low light, higher power consumption, and resolution penalty due to 3D displays can hamper the market growth.

Impact of the COVID-19 pandemic on the global mobile 3D market:

COVID-19, the disease it causes, emerged at the end of 2020 and has now become a crisis of its own in the world. More than sixty major countries have declared a national emergency to fight the coronavirus. With the spread of cases and the shift of the epidemic's epicenter to Europe, North America, India and Latin America, life in these regions has changed in the same way as in Asia previously in the developing crisis. As the coronavirus pandemic worsened, the entertainment industry was disrupted along with most other facets of life. As experts strive to understand better, the world shivers with fear of the unknown, a concern that has rocked global financial markets and caused daily volatility in U.S. stock markets.

REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2023 to 2029

Base Year

2023

Forecast Period

2024 to 2029

CAGR

42.73%

Segments Covered

By Type, Application, and Region.

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders Profiled

3M, Hitachi Ltd., Nvidia Corporation, Imagination Technologies, Movidius, NTT Docomo, Intel Corporation, Samsung Electronics, LG Electronics Inc., Amobee Inc., MasterImage 3G, Apple Inc., Microvision Inc., EON Reality, Toshiba Corporation, Qualcomm Inc., Sharp Corporation, and YUVsoft and Sitrion and Others.

 

This research report on the global mobile 3D market has been segmented and sub-segmented based on type, application and region.

Global Mobile 3D Market - By Type:

  • 3D-Enabled Smart Phones
  • 3D-Enabled Tablets
  • 3D-Enabled Notebooks
  • Others

Global Mobile 3D Market - By Application:

  • Gaming
  • Advertisements
  • Projections
  • Others

Based on application, the gaming segment is anticipated to account for the largest share of the global market during the forecast period owing to the increased demand for mobile phone games.

Global Mobile 3D Market - By Region:

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

North America holds the highest share of the global mobile 3D market. With numerous market giants in various verticals, North America has dominated the market and is expected to continue to dominate throughout the outlook period. North America is experiencing a unique change in a decade on the technology front. The United States had the largest share of the market, followed by Canada. This growth in the United States is estimated to continue due to technological innovations in the market, such as 3D-compatible mobile applications and 3D dual-lens mobile cameras.

Asia Pacific (APAC) has the highest growth rate of the global mobile 3D market. The region has many giants in the smartphone market, such as Vivo, Oppo, Lenovo, and Samsung. China held the largest market share, followed by India. Growth in the APAC region is predicted to continue, with 3D mobile products primarily focused on consumers. In the early years of the product's introduction, the market is said to be primarily aimed at wealthy consumers or professional consumers, who prefer the smartphone with up-to-date features and specifications. However, after a few years, it should become a mass consumer product, where prices can be lowered to affordable prices.

KEY MARKET PLAYERS:

Companies playing a major role in the global mobile 3D market include 3M, Hitachi Ltd., Nvidia Corporation, Imagination Technologies, Movidius, NTT Docomo, Intel Corporation, Samsung Electronics, LG Electronics Inc., Amobee Inc., MasterImage 3G, Apple Inc., Microvision Inc., EON Reality, Toshiba Corporation, Qualcomm Inc., Sharp Corporation, and YUVsoft. NVIDIA is a worldwide leading manufacturer of graphics processors, mobile technologies, and desktop computers.

RECENT HAPPENINGS IN THE MARKET:

  • On August 16, 2018, Nokia launched advanced 3D mobile devices. It was the world's first 3D smartphone based on auto-stereoscopic vision, which integrated two different screens that project a 3D image using a camera that monitors the user's eye level for a more precise 3D projection.
  • On April 9, 2020, LG introduced the “Rainbow” camera and 3D Arc design for upcoming phones. LG has tried on several occasions to emulate the success enjoyed by its competitors with its many smartphones aimed at different price categories. It's still struggling to get its business back on track, and a lot of that struggle belongs to how LG should design their phones to make the distinction stand out. Almost all LG phones have the same design, with only a few differences per se. LG has announced the introduction of a new design language for its smartphones, which “harnesses nature with visual elegance and tactile perfection”.
  • On July 31, 2019, the IAF launched a 3D mobile video game about missions and combat. A new mobile video game, with the theme of various air combat and missions, including air strikes, undertaken by the Indian Air Force (IAF).

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Frequently Asked Questions

What is the current size of the global mobile 3D market?

The global mobile 3D market is anticipated to be worth USD 56.92 bn in 2024.

Which regions contribute the most to the global mobile 3D market share?

The major contributors to the global mobile 3D market share include North America, Europe, Asia-Pacific, and regions where there is a high adoption of advanced mobile technologies.

How has the COVID-19 pandemic impacted the global mobile 3D market?

The COVID-19 pandemic has accelerated the adoption of mobile 3D technologies, especially in remote collaboration, virtual events, and entertainment, as people seek more engaging digital experiences.

Who are the key players in the global mobile 3D market?

3M, Hitachi Ltd., Nvidia Corporation, Imagination Technologies, Movidius, NTT Docomo, Intel Corporation, Samsung Electronics, LG Electronics Inc., Amobee Inc., MasterImage 3G, Apple Inc., Microvision Inc., EON Reality, Toshiba Corporation, Qualcomm Inc., Sharp Corporation, and YUVsoft are some of the major companies in the global mobile 3D market. 

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