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Wireless In-Flight Entertainment Market By Aircraft Type (Narrow Body, Wide-Body); By Hardware (IFE Systems, Display Units, Modems, WAPs), by Product Type (Overhead IFE, Embedded IFE, Portable IFE, Wireless IFE), By Fitment Type (Linefit & Retrofit), By Technology (Ku-Band, Ka-Band, L-Band, ATG) and by geography(North America region, Europe region and Asia Pacific region) 2022 to 2027

Published: January, 2022
ID: 9064
Pages: 175
Formats: report pdf report excel report power bi report ppt

Wireless In-Flight Entertainment Market Size & Growth 2026:

Wireless In-Flight Entertainment Market is expected to increase more during the forecast period of 2022 - 2027, projecting to have a compound annual growth rate of 4% valued at 1.1 billion US dollars in the year 2021 and is expected to reach a valuation of 3.53 billion US dollars by the end of 2026.

Wireless In-Flight Entertainment Market Driving Factors:

One of the major driving factors of the Wireless In-Flight Entertainment market is the increasing demand for inflight connectivity helps the growth of the market of Wireless In-Flight Entertainment market.

Increasing demand for onboard connectivity solutions to enable real-time sharing of information during travel is another major driving factor that propels the growth of the market of wireless in-flight entertainment revenue rates. 

Enhancing passenger experience and additional income for airlines through inflight entertainment are other major driving factors of the Wireless In-Flight Entertainment equipment market revenue rate in the next few years.

Increasing investments by the major key players for technological development is likely to bolster the demand of the market. Growing inclination towards the use of personal electronic devices onboard, which supplemented the surging adoption of wireless in-flight entertainment and connectivity services that were easily accessible on the personal devices of passengers or airline provided portable are driving factors of Wireless In-Flight Entertainment equipment market revenue rate in the next few years.

Wireless In-Flight Entertainment Market Challenges:

The high cost of the IFE systems is one of the major restraints that hinder the Wireless In-Flight Entertainment market's growth during the forecast period.

Strict regulations from the government authorities about Wireless In-Flight Entertainment is one of the major restraints affecting the Wireless In-Flight Entertainment market's growth.

WIRELESS IN-FLIGHT ENTERTAINMENT MARKET REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2021–2026

Base Year

2020

Forecast Period

2022 - 2027

CAGR

4%

Segments Covered

Product type,  Aircraft type, Fitment type Hardware, Technology

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders Profiled

Zodiac Aerospace, Bluebox Avionics Limited, Rockwell Collins, Inc., Panasonic Avionics Corporation BAE Systems PLC, Gogo, Inc.,

Market Segmentation:

The Wireless In-Flight Entertainment market is segmented on the basis of product type, on the basis of technology, on the basis of aircraft type, on the basis of fitment type, on the basis of hardware, and on the basis of region.

Wireless In-Flight Entertainment Market On the basis of product:

Type, the Wireless In-Flight Entertainment market is segmented into Overhead IFE, Embedded IFE, Portable IFE, Wireless IFE. Among these segments, the Embedded IFE segment holds the major share of the market.

Wireless In-Flight Entertainment Market On the basis of aircraft type:

 Wireless In-Flight Entertainment's market is bifurcated into two types, namely narrow body, and wide body. Among these segments, the narrow-body segment holds the market's major share, especially in the Asia Pacific region during the forecast period due to the rising acceptance of W-IFE systems.

Wireless In-Flight Entertainment Market On the basis of fitment type:

The market of Wireless In-Flight Entertainment is bifurcated into line-fit and retrofit. Among these segments, the retrofit fitment type segment holds the market's major share and is expected to hold dominance during the forecast period.

Wireless In-Flight Entertainment Market On the basis of hardware:

Wireless In-Flight Entertainment's market is bifurcated into Display units, IFE systems, Modems, and WAPs. Among these segments, the Modem segment holds the market's major share among the others due to the development of next-generation Airborne network systems and Airborne internet.

Wireless In-Flight Entertainment Market On the basis of technology:

On the basis of technology, Wireless In-Flight Entertainment's market is bifurcated into Ku band, Ka-band, L band, and ATG. However, the demand for W-IFE systems is expected to surge rapidly during the forecast period, which results in the growing influence of technology coupled with the flourishing economies across the world. The Ka-band segment holds the market's major share among the others during the forecast period and is expected to hold dominance during the forecast period.

Regional Analysis:

The Wireless In-Flight Entertainment market is elaborated in various regions all around the world such as

  • North America (Canada, US, Mexico, and Rest of North America),
  • Europe region (Spain, Italy, Germany, UK, and France),
  • Asia Pacific region (Japan, China, India, Australia, and Rest of Asia Pacific)
  • Latin America
  • Middle East and Africa 

Among these regions, the North America region holds the major share of Wireless In-Flight Entertainment's market due to the significant growth in revenue due to the increasing expenditure on air travel. North America region is expected to hold dominance during the forecast period.

Asia Pacific region holds the second-largest share of Wireless In-Flight Entertainment's market due to the Enhancing passenger experience, additional income for airlines through inflight entertainment, especially in countries such as India and China, propels the growth of the market in the Asia Pacific region. However, the stringent government regulations hamper the growth of the market of Wireless In-Flight Entertainment in the Asia Pacific region.

Europe region is expected to increase the market growth during the forecast period owing to the increasing investments by the major key players for the technological development, growing inclination towards the use of personal electronic devices across the Europe region propels the growth of the market of Wireless In-Flight Entertainment in this region.

Key market players in Wireless In-Flight Entertainment Market:

Some of the Wireless In-Flight Entertainment market players are Zodiac Aerospace, Bluebox Avionics Limited, Rockwell Collins, Inc., Panasonic Avionics Corporation BAE Systems PLC, Gogo, Inc., Thales Group SA, SITAOnAir, Lufthansa Systems GmBH, and Inflight Dublin, Ltd. 

Covid-19 impact on Wireless In-Flight Entertainment Market:

All the companies are suffering from the production and demand, supply chain and market disruption, and also financially, and most of the Companies have halted their manufacturing units because of the strict government lockdown regulations imposed by the authorities.

In the field of Wireless In-Flight Entertainment s market, the companies related to the market were expecting that the market will gain some profits in the forecast period with increasing demand for inflight connectivity. 

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