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Pulished Date February, 2020
ID: 9242
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Global AR and VR Display Market - By Device Type (HMD, HUD, Projector), By Technology (AR, VR), By Application (Consumer, Enterprise, Commercial, Healthcare, Aerospace & Defense) & Region – Industry Analysis on Size, Share, Growth, Trends & Forecast | 2020 - 2025

Pulished: February, 2020
ID: 9242
Pages: 110

Augmented Reality (AR) and Virtual Reality (VR) Display Market:

Global Augmented Reality (AR) and Virtual Reality (VR) Display Market is expected to grow to the value of USD 5.3 billion by the end of 2025, rising with a CAGR of 21.8% during the forecast period.

The AR and VR Display technology influences the reality experience. Low resolution or too heavy may diminish the experience of the user. These devices are mainly used for industrial purposes as well as for leisure purpose. 

In AR and VR Display Market, the primary driver for the growth of VR technology is the high adoption of VR head-mounted displays (HMDs). The AR and VR Display market is estimated to have a sharp increase during the forecast period. The cost of the devices is high, which could be a challenge for the global AR and VR Display market during the forecast period. North America AR and VR Display market is leading the global business as of now. But Asia Pacific is foreseen to rule in the coming years.

Recent Developments

  • 5G mobile devices are to reduce latency to undetectable levels. Verizon has launched 5G Networks, where the stand-alone requires a robust 5G network
  • Mapping of the real world to enable the persistent AR ‘mirror worlds’. Pokémon Go provides an introduction to the actual mirror world concept. The scanning accuracy of the device will improve in the coming years
  • For full natural communication, eye-tracking and facial expressions are inbuilt. Companies like Pupil Labs and Tobii provide eye-tracking hardware add-ons and software to VR/AR headsets. 

AR head-up displays (HUDs) are likely to witness massive demand in the global AR and VR display market, as it brings the awareness in safe driving and advancements in technology. Computer Technology advancements and internet connectivity are driving the market for and are also predicted to drive the demand further for AR and VR displays. The increasing demand from younger demographics has been the active promoter for the expansion of this technology. The augmenting demand in several end-user applications like real-estate, automotive and others has created an enormous opportunity for the development of the AR and VR technologies, which directly boosts the global AR and VR display market.

The factors that restrain the growth of the market are the availability of restricted content, deployment of full-screen alternative, and high prices involved in their purchase.

REPORT COVERAGE

REPORT METRIC

DETAILS

Market Size Available

2019 – 2025

Base Year

2019

Forecast Period

2020 - 2025

Segments Covered

By Device Type, Technology, Application & Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders

Barco NV,BOE Technology Group Co., Ltd, CREAL3D, eMagin, Inc, Kopin Corporation, LG Display Co Ltd, Samsung, Seiko Epson Corporation, Sony Corporation & Syndiant

 

Segmentation of AR and VR Display Market with evaluated size, growth & Forecast until 2025.

AR and VR Display Market Device: By Type

  • Head-Mounted Device (HMD)
  • Head-Up Display (HUD)
  • Projector

VR HMD is leading the global AR and VR Display market and will continue the same trend during the forecast period. The gaming and entertainment sector is the primary driver for the growth of VR HMDs is consumer space.

AR and VR Display Market: By Technology

  • AR
  • VR

AR and VR Display Market: By Application

  • Consumer
  • Enterprise
  • Healthcare
  • Commercial
  • Aerospace & Defense

Enterprise applications lead the global AR and VR display market as it helps in reducing human errors, reduce expenditure and improves efficiency.

AR and VR Display Market: Region

The AR and VR Display Market Report includes the segmentation of Regions with their respective Countries.

  • North America AR and VR Display Market includes U.S, Canada

  • Europe AR and VR Display Market includes the UK, France, Spain, Germany, Italy, Russia, Sweden, Denmark, Switzerland, Netherlands, Turkey, Czech Republic & Rest of Europe

  • Asia Pacific AR and VR Display Market includes India, China, Japan, South Korea, Australia & New Zealand, Thailand, Malaysia, Vietnam, Philippines, Indonesia, Singapore & Rest of APAC

  • Latin America AR and VR Display Market includes Brazil, Mexico, Argentina, Chile & Rest of LATAM

  • Middle East & Africa AR and VR Display Market includes KSA, UAE, Israel, rest of GCC countries, South Africa, Ethiopia, Kenya, Egypt, Sudan, rest of MEA

North America is leading the global AR and VR display market in terms of the revenue with around USD 4.4 billion in 2019. The early adoption of this technology in end-user applications, the presence of key players and their increasing investments are resulting in the market dominion of this region. Europe is another promising area for investments in the global business.

The Asia Pacific (APAC) region is predicted to witness the highest growth rate in the foreseen years, with a market value close to USD 13.76 billion by 2024.

Key Players of AR and VR Display Market listed in the report are:

  1. Barco NV
  2. BOE Technology Group Co., Ltd.
  3. CREAL3D
  4. eMagin, Inc.
  5. Kopin Corporation
  6. LG Display Co Ltd
  7. Samsung
  8. Seiko Epson Corporation
  9. Sony Corporation
  10. Syndiant

 

1. Introduction                 

               1.1 Market Definition

               1.2 Scope of the report

               1.3 Study Assumptions

               1.4 Base Currency, Base Year and Forecast Periods

2. Research Methodology            

               2.1 Analysis Design         

               2.2 Research Phases       

                              2.2.1 Secondary Research

                              2.2.2 Primary Research

                              2.2.3 Data Modelling

                              2.2.4 Expert Validation

               2.3 Study Timeline          

3. Report Overview                        

               3.1 Executive Summary

               3.2 Key Inferencees        

4. Market Dynamics                      

               4.1 Impact Analysis         

                              4.1.1 Drivers

                              4.1.2 Restaints

                              4.1.3 Opportunities

               4.2 Regulatory Environment

               4.3 Technology Timeline & Recent Trends

5. Competitor Benchmarking Analysis

               5.1 Key Player Benchmarking

                              5.1.1 Market share analysis

                              5.1.2 Products/Service

                              5.1.3 Regional Presence

               5.2 Mergers & Acquistion Landscape

               5.3 Joint Ventures & Collaborations

6. Market Segmentation              

               6.1 AR and VR Display Market, By Device Type

                              6.1.1 HMD

                              6.1.2 HUD

                              6.1.3 Projectors

                              6.1.4 Market Size Estimations & Forecasts (2019-2024)

                              6.1.5 Y-o-Y Growth Rate Analysis

                              6.1.6 Market Attractiveness Index

               6.2 AR and VR Display Market, By Technology

                              6.2.1 AR              

                              6.2.2 VR              

                              6.2.3 Market Size Estimations & Forecasts (2019-2024)

                              6.2.4 Y-o-Y Growth Rate Analysis

                              6.2.5 Market Attractiveness Index

               6.3 AR and VR Display Market, By Application

                              6.3.1 Commercial

                              6.3.2 Enterprise

                              6.3.3 Consumer

                              6.3.4 Healthcare

                              6.3.5 Aerospace and Defense

                              6.3.6 Market Size Estimations & Forecasts (2019-2024)

                              6.3.7 Y-o-Y Growth Rate Analysis

                              6.3.8 Market Attractiveness Index

7. Geographical Landscape          

               7.1 Global Identity Governance and Administration Market, by Region

               7.2 North America - Market Analysis (2018 - 2024)

                              7.2.1 By Country

                                             7.2.1.1 USA

                                             7.2.1.2 Canada

                              7.2.2 By Device Type

                              7.2.3 By Technology

                              7.2.4 By Application

               7.3 Europe         

                              7.3.1 By Country

                                             7.3.1.1 UK

                                             7.3.1.2 France

                                             7.3.1.3 Germany

                                             7.3.1.4 Spain

                                             7.3.1.5 Italy

                                             7.3.1.6 Rest of Europe

                              7.3.2 By Device Type

                              7.3.3 By Technology

                              7.3.4 By Application

               7.4 Asia Pacific  

                              7.4.1 By Country

                                             7.4.1.1 China

                                             7.4.1.2 India

                                             7.4.1.3 Japan

                                             7.4.1.4 South Korea

                                             7.4.1.5 South East Asia

                                             7.4.1.6 Australia & NZ

                                             7.4.1.7 Rest of Asia-Pacific

                              7.4.2 By Device Type

                              7.4.3 By Technology

                              7.4.4 By Application

               7.5 Latin America            

                              7.5.1 By Country

                                             7.5.1.1 Brazil

                                             7.5.1.2 Argentina

                                             7.5.1.3 Mexico

                                             7.5.1.4 Rest of Latin America

                              7.5.2 By Device Type

                              7.5.3 By Technology

                              7.5.4 By Application

               7.6 Middle East and Africa

                              7.6.1 By Country

                                             7.6.1.1 Middle East

                                             7.6.1.2 Africa

                              7.6.2 By Device Type

                              7.6.3 By Technology

                              7.6.4 By Application

8. Key Player Analysis     

               8.1 Barco NV     

                              8.1.1 Business Description

                              8.1.2 Products/Service

                              8.1.3 Financials

                              8.1.4 SWOT Analysis

                              8.1.5 Recent Developments

                              8.1.6 Analyst Overview

               8.2 BOE Technology Group Co., Ltd.

               8.3 CREAL3D     

               8.4 eMagin, Inc 

               8.5 Kopin Corporation

               8.6 LG Display Co Ltd     

               8.7 Samsung Electronics

               8.8 Seiko Epson Corporation

               8.9 Sony Corporation

               8.10 Syndiant    

9. Market Outlook & Investment Opportunities

Appendix                                          

               List of Tables     

               List of Figures    

 

  • Global, regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped

  • The segment-level analysis in terms of By Application, By DeviceType , By Technology & Region and along with market size forecasts and estimations to detect key areas of industry growth in detail

  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics

  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographics, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis

  • Study the microenvironment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analyzing the level of competition and business strategy development

  • A comprehensive list of key market players along with with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment

  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies

  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis, and main conclusions

  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market

  • Global AR and VR Display Market By Region, From 2020-2025 ( USD Billion )

  • Global AR and VR Display Market By Device Type, From 2020-2025 ( USD Billion )

  • Global HMD Market By Region, From 2020-2025 ( USD Billion )

  • Global HUD Market By Region, From 2020-2025 ( USD Billion )

  • Global Projectors Market By Region, From 2020-2025 ( USD Billion )

  • Global AR and VR Display Market By Application, From 2020-2025 ( USD Billion )

  • Global Commercial Market By Region, From 2020-2025 ( USD Billion )

  • Global Enterprise Market By Region, From 2020-2025 ( USD Billion )

  • Global Consumer Market By Region, From 2020-2025 ( USD Billion )

  • Global Healthcare Market By Region, From 2020-2025 ( USD Billion )

  • Global Aerospace and Defense Market By Region, From 2020-2025 ( USD Billion )

  • Global AR and VR Display Market By Technology, From 2020-2025 ( USD Billion )

  • Global AR Market By Region, From 2020-2025 ( USD Billion )

  • Global VR Market By Region, From 2020-2025 ( USD Billion )

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