Global Esports Market Size, Share, Trends & Growth Forecast Report By Component (Hardware, Software, Services), Platform (PC, Console, Mobile), Game Type (MOBA, FPS, Battle Royale, Fighting Games, Sports Games, Others), Revenue Source (Advertising, Sponsorship, Ticketing, Merchandising, Media Rights, Streaming Revenue, Others), and Region (Asia Pacific, Europe, Middle East and Africa, North America, Latin America) – Industry Analysis, 2024 to 2033