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Pulished Date February, 2020
ID: 9137
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Family Entertainment Centers Market Research Report – Segmentation By Demographics (Family with Children (0-8), Families with children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (ages 25+)), by Facility Size (5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres), by Revenue Source (entry fees & ticket sales, food & beverages, merchandising, advertisement, and others), by Application (arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others), by Type (children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and by Region (North America, Europe, APAC, LATAM, MEA) – Forecast (2020 – 2025)

Pulished: February, 2020
ID: 9137
Pages: 150

Family Entertainment Centers Market Size & Growth (2020 – 2025)

The global family entertainment centers market size is projected to expand with a compound annual growth rate of 10.2% between 2020 and 2025 to reach around USD 40 billion by the end of 2025. 

Family entertainment centers (FECs) are a kind of small amusement park or entertainment zones that mainly serves local communities in small and large cities. FEC’s are designed to keep the entire family engaged, usually at a mostly less per-person price than a regular amusement park. It provides different options like arcades, gaming consoles, video games, soft play areas, indoor playground systems, redemption machines, children’s rides, skill-based machine games, and games based on virtual and augmented reality. FECs also offer private celebrations like birthday parties and corporate events and also, they are attractively located in areas like malls, where consumers generally visit. 

Family Entertainment Centers Market Size (2020 - 2025)

Recent Developments and Trends

Mattel has introduced the launch of multi-branded family entertainment centers for the Barbie, Mega Construx and Hot Wheels brands. The centers are aimed to offer children ages 4-10 with immersive, hands-on play and entertainment experiences that leverage classic Mattel imagery. They combine physical and digital play experiences that provide a hybrid experience to children.  

Cirque du Soleil Entertainment Group confirmed the addition of family entertainment centers to its existing list of creative projects. The company implemented an innovative indoor family entertainment experience that is mainly designed for local neighborhoods. The recreational centers will provide a brand new immersive, creative and participative family experience, where people can stretch their imagination, flex their muscles, explore newfound circus skills, and take a bow on the virtual Cirque du Soleil stage.  

Drivers and Restraints:

Expansion in per capita disposable income, availability of diversified gaming and entertainment options, and favorable youth demographics in the regions like the Asia-Pacific drive the development of the family/indoor entertainment centers market. Nevertheless, home gaming and mobile devices, high initial expense, and rise in ticket costs are the factors estimated to hinder the expansion of the market during the forecast period. Moreover, continuous introduction of latest FECs supporting family activities, F&B integration, and participatory play, substantial rising investments by malls in the Middle East and Asia-Pacific regions, and a combination of new technologies like virtual reality gaming, 3D technology, and others offer opportunities for the expansion of the market.

REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2019 – 2025

Base Year

2019

Forecast Period

2020 - 2025

Fastest Growing Market

Asia Pacific

Largest Market

North America

CAGR

10.2%

Segments Covered

Demographics, Facility Size, Revenue Source, Application, Type  and Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders Profiled

Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LegoLand Discovery Centre.

 

Market Segmentation

By Demographics:

  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young Adults (20-25)
  • Adults (Ages 25+)

Of these, children between 9-12 years and teenagers are the most revenue contributing segments to the global market, and the same trend is likely to continue over the forecast period.

By Facility Size:

  • 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acres
  • 11 to 30 acres
  • over 30 acres

By Revenue Source:

  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others

The entry fees and ticket sales sector led the overall family entertainment centers market and is estimated to continue this trend throughout the foreseen period. Nevertheless, the food & beverage sector is expected to showcase the highest expansion, owing to the rise in the availability of various food options for kids and also adults. Furthermore, individuals also prefer family/indoor entertainment centers as a location of choice for corporate parties and birthday parties for children and adults. This trend escalates revenue generation from the food & beverage segment in the FECs.

By Application:

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

By Type:

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

Regional Analysis:

Marked Segmentation based on the region:

  1. North America
    1. U.S
    2. Canada
  2. Europe
    1. Norway
    2. Germany
    3. Sweden
  3. Asia Pacific
    1. China
    2. India
    3. Japan
  4. Latin America
    1. Brazil
    2. Mexico
    3. Argentina
  5. Middle East and Africa

a. Middle East

b. Africa

The Asia Pacific family entertainment center market is expected to rise at a high rate over the foreseen period, given that rising GDP in Asia-Pacific countries like China, India, and Japan has escalated the capacity of people in the region. As a result of a consistently rising middle-class population and disposable revenue, this regional market is prognosticated to develop rapidly in the coming years.

The North American family entertainment center market and the Europe family entertainment center market are also predicted to witness consistent developments in the coming years.

Key Players:

The major players operating in the global family/indoor entertainment centers market are Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LegoLand Discovery Centre.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                 

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                           

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling     

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                        

                                4.1.1 Drivers      

                                4.1.2 Restaints 

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis         

                                5.1.2 Products/Service 

                                5.1.3 Regional Presence

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 Family Entertainment Centers Market, By Demographics                       

                                6.1.1 Families with Children (0-8 years) 

                                6.1.2 Families with Children (9-12 years)

                                6.1.3 Teenagers (13-19 years)    

                                6.1.4 Young Adults (20-25 years)              

                                6.1.5 Adults (25 years and above)            

                                6.1.6 Market Size Estimations & Forecasts (2019-2024)   

                                6.1.7 Y-o-Y Growth Rate Analysis              

                                6.1.8 Market Attractiveness Index           

                6.2 Family Entertainment Centers Market, By Facility Size                             

                                6.2.1 5,000 Sq.ft              

                                6.2.2 5,001 to 10,000 Sq.ft          

                                6.2.3 10,001 to 20,000 Sq.ft       

                                6.2.4 20,001 to 40,000 Sq.ft       

                                6.2.5 1 to 10 Acres          

                                6.2.6 11 to 30 Acres       

                                6.2.7 Above 30 Acres     

                                6.2.8 Market Size Estimations & Forecasts (2019-2024)   

                                6.2.9 Y-o-Y Growth Rate Analysis              

                                6.2.10 Market Attractiveness Index        

                6.3 Family Entertainment Centers Market, By Revenue Source                   

                                6.3.1 Entry Fees & Ticket Sales  

                                6.3.2 Food & Beverages

                                6.3.3 Merchandising      

                                6.3.4 Advertisement     

                                6.3.5 Market Size Estimations & Forecasts (2019-2024)   

                                6.3.6 Y-o-Y Growth Rate Analysis              

                                6.3.7 Market Attractiveness Index           

                6.4 Family Entertainment Centers Market, By Application                             

                                6.4.1 Arcade Studios      

                                6.4.2 AR and VR Gaming Zones 

                                6.4.3 Physical Play Activities       

                                6.4.4 Skill/Competition Games  

                                6.4.5 Market Size Estimations & Forecasts (2019-2024)   

                                6.4.6 Y-o-Y Growth Rate Analysis              

                                6.4.7 Market Attractiveness Index           

                6.5 Family Entertainment Centers Market, By Type                          

                                6.5.1 Children's Entertainment Centers (CEC)     

                                6.5.2 Children's Edutainment Centers (CEDC)     

                                6.5.3 Adult's Entertainment Centers (AEC)           

                                6.5.4 Location-based VR Entertainment Centers (LBEC)  

                                6.5.5 Market Size Estimations & Forecasts (2019-2024)   

                                6.5.6 Y-o-Y Growth Rate Analysis              

                                6.5.7 Market Attractiveness Index           

7. Geographical Landscape                                         

                7.1 Global Identity Governance and Administration Market, by Region                    

                7.2 North America - Market Analysis (2018 - 2024)                            

                                7.2.1 By Country              

                                                7.2.1.1 USA

                                                7.2.1.2 Canada

                                7.2.2 By Demographics 

                                7.2.3 By Facility Size       

                                7.2.4 By Revenue Source             

                                7.2.5 By Application       

                                7.2.6 By Type    

                7.3 Europe                         

                                7.3.1 By Country              

                                                7.3.1.1 UK

                                                7.3.1.2 France

                                                7.3.1.3 Germany

                                                7.3.1.4 Spain

                                                7.3.1.5 Italy

                                                7.3.1.6 Rest of Europe

                                7.3.2 By Demographics 

                                7.3.3 By Facility Size       

                                7.3.4 By Revenue Source             

                                7.3.5 By Application       

                                7.3.6 By Type    

                7.4 Asia Pacific                  

                                7.4.1 By Country              

                                                7.4.1.1 China

                                                7.4.1.2 India

                                                7.4.1.3 Japan

                                                7.4.1.4 South Korea

                                                7.4.1.5 South East Asia

                                                7.4.1.6 Australia & NZ

                                                7.4.1.7 Rest of Asia-Pacific

                                7.4.2 By Demographics 

                                7.4.3 By Facility Size       

                                7.4.4 By Revenue Source             

                                7.4.5 By Application       

                                7.4.6 By Type    

                7.5 Latin America                            

                                7.5.1 By Country              

                                                7.5.1.1 Brazil

                                                7.5.1.2 Argentina

                                                7.5.1.3 Mexico

                                                7.5.1.4 Rest of Latin America

                                7.5.2 By Demographics 

                                7.5.3 By Facility Size       

                                7.5.4 By Revenue Source             

                                7.5.5 By Application       

                                7.5.6 By Type    

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                                7.6.1.1 Middle East

                                                7.6.1.2 Africa

                                7.6.2 By Demographics 

                                7.6.3 By Facility Size       

                                7.6.4 By Revenue Source             

                                7.6.5 By Application       

                                7.6.6 By Type    

8. Key Player Analysis                                    

                8.1 Dave & Buster’s                       

                                8.1.1 Business Description           

                                8.1.2 Products/Service 

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis      

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 CEC Entertainment, Inc.                        

                8.3 Cinergy Entertainment                          

                8.4 KidZania                       

                8.5 Scene 75 Entertainment Centers                      

                8.6 The Walt Disney Company                   

                8.7 Lucky Strike Entertainment                 

                8.8 FunCity                        

                8.9 Smaaash Entertainment Pvt. Ltd                        

                8.10 LegoLand Discovery Centre               

9. Market Outlook & Investment Opportunities                                 

Appendix                                           

                List of Tables                     

                List of Figures                   

  • Global, regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped
  • Segment-level analysis in terms of By Type, By Application, and along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographic, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the micro environment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analyzing the level of competition and business strategy development
  • A comprehensive list of key market players along with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market

Global Family Entertainment Centers Market By Region, From 2020-2025 ( USD Billion )

Global Family Entertainment Centers Market By Demographics, From 2020-2025 ( USD Billion )

Global Families with Children (0-8 years) Market By Region, From 2020-2025 ( USD Billion )

Global Families with Children (9-12 years) Market By Region, From 2020-2025 ( USD Billion )

Global Teenagers (13-19 years) Market By Region, From 2020-2025 ( USD Billion )

Global Young Adults (20-25 years) Market By Region, From 2020-2025 ( USD Billion )

Global Adults (25 years and above) Market By Region, From 2020-2025 ( USD Billion )

Global Family Entertainment Centers Market By Facility Size, From 2020-2025 ( USD Billion )

Global 5,000 Sq.ft Market By Region, From 2020-2025 ( USD Billion )

Global 5,001 to 10,000 Sq.ft Market By Region, From 2020-2025 ( USD Billion )

Global 10,001 to 20,000 Sq.ft Market By Region, From 2020-2025 ( USD Billion )

Global 20,001 to 40,000 Sq.ft Market By Region, From 2020-2025 ( USD Billion )

Global 1 to 10 Acres Market By Region, From 2020-2025 ( USD Billion )

Global 11 to 30 Acres Market By Region, From 2020-2025 ( USD Billion )

Global Above 30 Acres Market By Region, From 2020-2025 ( USD Billion )

Global Family Entertainment Centers Market By Revenue Source, From 2020-2025 ( USD Billion )

Global Entry Fees & Ticket Sales Market By Region, From 2020-2025 ( USD Billion )

Global Food & Beverages Market By Region, From 2020-2025 ( USD Billion )

Global Merchandising Market By Region, From 2020-2025 ( USD Billion )

Global Advertisement Market By Region, From 2020-2025 ( USD Billion )

Global Family Entertainment Centers Market By Application, From 2020-2025 ( USD Billion )

Global Arcade Studios Market By Region, From 2020-2025 ( USD Billion )

Global AR and VR Gaming Zones Market By Region, From 2020-2025 ( USD Billion )

Global Physical Play Activities Market By Region, From 2020-2025 ( USD Billion )

Global Skill/Competition Games Market By Region, From 2020-2025 ( USD Billion )

Global Family Entertainment Centers Market By Type, From 2020-2025 ( USD Billion )

Global Children's Entertainment Centers (CEC) Market By Region, From 2020-2025 ( USD Billion )

Global Children's Edutainment Centers (CEDC) Market By Region, From 2020-2025 ( USD Billion )

Global Adult's Entertainment Centers (AEC) Market By Region, From 2020-2025 ( USD Billion )

Global Location-based VR Entertainment Centers (LBEC) Market By Region, From 2020-2025 ( USD Billion )

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