The global family entertainment centers market is projected to grow at a CAGR of 10.2% from 2024 to 2029 and the global market size is expected to be worth USD 56.24 billion by 2029 from USD 34.60 billion in 2024.
Family entertainment centers (FECs) are small amusement parks or entertainment zones that mainly serve local communities in small and large cities. FECs are designed to keep the entire family engaged, usually at a much lower per-person price than a regular amusement park. It provides different options like arcades, gaming consoles, video games, soft play areas, indoor playground systems, redemption machines, children’s rides, skill-based machine games, and games based on virtual and augmented reality. FECs also offer private celebrations like birthday parties and corporate events and also, and they are attractively located in areas like malls, where consumers generally visit.
The growing disposable income, availability of diversified gaming and entertainment options, and favorable youth demographics are some of the major factors propelling the global family entertainment centers market growth. In regions such as the Asia-Pacific drive the development of the family/indoor entertainment centers market. Moreover, the continuous introduction of the latest FECs supporting family activities, F&B integration, and participatory play, substantial rising investments by malls in the Middle East and Asia-Pacific regions, and a combination of new technologies like virtual reality gaming, 3D technology, and others offer opportunities for the expansion of the market.
Nevertheless, home gaming and mobile devices, high initial expense, and a rise in ticket costs are the factors estimated to hinder the expansion of the market during the forecast period.
REPORT METRIC |
DETAILS |
Market Size Available |
2023 to 2029 |
Base Year |
2023 |
Forecast Period |
2024 to 2029 |
CAGR |
10.2% |
Segments Covered |
By Demographics, Facility Size, Revenue Source, Application, Type and Region |
Various Analyses Covered |
Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities |
Regions Covered |
North America, Europe, APAC, Latin America, Middle East & Africa |
Market Leaders Profiled |
Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., LegoLand Discovery Centre, and others. |
Children between 9 and 12 years and teenagers are the most revenue-contributing segments to the global market, and the same trend is likely to continue over the forecast period.
The entry fees and ticket sales sector led the overall family entertainment centers market and is estimated to continue this trend throughout the foreseen period. Nevertheless, the food & beverage sector is expected to showcase the highest expansion, owing to the rise in the availability of various food options for kids and adults. Furthermore, individuals also prefer family/indoor entertainment centers as a location of choice for corporate parties and birthday parties for children and adults. This trend escalates revenue generation from the food & beverage segment in the FECs.
The Asia Pacific family entertainment center market is expected to rise at a high rate over the foreseen period, given that rising GDP in Asia-Pacific countries like China, India, and Japan has escalated the capacity of people in the region. As a result of a consistently rising middle-class population and disposable revenue, this regional market is prognosticated to develop rapidly in the coming years. The North American family entertainment center market and the Europe family entertainment center market are also predicted to witness consistent developments in the coming years.
Companies playing a major role in the global family/indoor entertainment centers market are Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LegoLand Discovery Centre.
By Demographics
By Facility Size
By Revenue Source
By Application
By Type
By Region
Frequently Asked Questions
The global family entertainment centers market is expected to be valued at USD 34.6 billion in 2024.
North America, Europe, and Asia-Pacific are among the leading contributors to the global family entertainment centers market share, with a diverse range of offerings catering to varied preferences.
The COVID-19 pandemic initially led to temporary closures and reduced footfall in family entertainment centers. However, the market is adapting with enhanced safety measures, online booking systems, and a renewed focus on cleanliness.
Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LegoLand Discovery Centre are some of the key players in the global market.
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