Global Family Entertainment Centers Market Size, Share, Trends, COVID-19 Impact & Growth Forecast Report – Segmented By Demographics, Facility Size, Revenue Source, Application, Type, and Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Industry Analysis From 2024 to 2029

Updated On: January, 2024
ID: 9137
Pages: 150

Global Family Entertainment Centers Market Size (2024 to 2029)

The global family entertainment centers market is projected to grow at a CAGR of 10.2% from 2024 to 2029 and the global market size is expected to be worth USD 56.24 billion by 2029 from USD 34.60 billion in 2024.

Current Scenario of the Global Family Entertainment Centers Market

Family entertainment centers (FECs) are small amusement parks or entertainment zones that mainly serve local communities in small and large cities. FECs are designed to keep the entire family engaged, usually at a much lower per-person price than a regular amusement park. It provides different options like arcades, gaming consoles, video games, soft play areas, indoor playground systems, redemption machines, children’s rides, skill-based machine games, and games based on virtual and augmented reality. FECs also offer private celebrations like birthday parties and corporate events and also, and they are attractively located in areas like malls, where consumers generally visit. 

MARKET DRIVERS

The growing disposable income, availability of diversified gaming and entertainment options, and favorable youth demographics are some of the major factors propelling the global family entertainment centers market growth. In regions such as the Asia-Pacific drive the development of the family/indoor entertainment centers market. Moreover, the continuous introduction of the latest FECs supporting family activities, F&B integration, and participatory play, substantial rising investments by malls in the Middle East and Asia-Pacific regions, and a combination of new technologies like virtual reality gaming, 3D technology, and others offer opportunities for the expansion of the market.

MARKET RESTRAINTS

Nevertheless, home gaming and mobile devices, high initial expense, and a rise in ticket costs are the factors estimated to hinder the expansion of the market during the forecast period.

REPORT COVERAGE

REPORT METRIC

DETAILS

Market Size Available

2023 to 2029

Base Year

2023

Forecast Period

2024 to 2029

CAGR

10.2%

Segments Covered

By Demographics, Facility Size, Revenue Source, Application, Type and Region

 

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

 

Market Leaders Profiled

Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., LegoLand Discovery Centre, and others.

 

SEGMENTAL ANALYSIS

Global Family Entertainment Centers Market Analysis By Demographics

Children between 9 and 12 years and teenagers are the most revenue-contributing segments to the global market, and the same trend is likely to continue over the forecast period.

Global Family Entertainment Centers Market Analysis By Revenue Source

The entry fees and ticket sales sector led the overall family entertainment centers market and is estimated to continue this trend throughout the foreseen period. Nevertheless, the food & beverage sector is expected to showcase the highest expansion, owing to the rise in the availability of various food options for kids and adults. Furthermore, individuals also prefer family/indoor entertainment centers as a location of choice for corporate parties and birthday parties for children and adults. This trend escalates revenue generation from the food & beverage segment in the FECs.

REGIONAL ANALYSIS

The Asia Pacific family entertainment center market is expected to rise at a high rate over the foreseen period, given that rising GDP in Asia-Pacific countries like China, India, and Japan has escalated the capacity of people in the region. As a result of a consistently rising middle-class population and disposable revenue, this regional market is prognosticated to develop rapidly in the coming years. The North American family entertainment center market and the Europe family entertainment center market are also predicted to witness consistent developments in the coming years.

KEY PLAYERS IN THE FAMILY ENTERTAINMENT CENTERS MARKET

Companies playing a major role in the global family/indoor entertainment centers market are Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LegoLand Discovery Centre.

RECENT HAPPENINGS IN THE GLOBAL FAMILY ENTERTAINMENT CENTERS MARKET

  • Mattel introduced the launch of multi-branded family entertainment centers for the Barbie, Mega Construx and Hot Wheels brands. The centers are aimed to offer children ages 4-10 immersive, hands-on play and entertainment experiences that leverage classic Mattel imagery. They combine physical and digital play experiences that provide a hybrid experience to children.  
  • Cirque du Soleil Entertainment Group confirmed the addition of family entertainment centers to its existing list of creative projects. The company implemented an innovative indoor family entertainment experience that is mainly designed for local neighborhoods. The recreational centers will provide a brand new immersive, creative, and participative family experience, where people can stretch their imagination, flex their muscles, explore newfound circus skills, and take a bow on the virtual Cirque du Soleil stage.

DETAILED SEGMENTATION OF THE GLOBAL FAMILY ENTERTAINMENT CENTERS MARKET INCLUDED IN THIS REPORT

This research report on the global family entertainment centers market has been segmented and sub-segmented based on demographics, facility size, revenue source, application, type and region.

By Demographics

  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young Adults (20-25)
  • Adults (Ages 25+)

By Facility Size

  • 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acres
  • 11 to 30 acres
  • over 30 acres

By Revenue Source

  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others

By Application

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

By Type

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

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Frequently Asked Questions

What is the current size of the global family entertainment centers (FEC) market?

The global family entertainment centers market is expected to be valued at USD 34.6 billion in 2024.

Which regions contribute the most to the global family entertainment centers market share?

North America, Europe, and Asia-Pacific are among the leading contributors to the global family entertainment centers market share, with a diverse range of offerings catering to varied preferences.

How is the COVID-19 pandemic impacting the global family entertainment centers market?

The COVID-19 pandemic initially led to temporary closures and reduced footfall in family entertainment centers. However, the market is adapting with enhanced safety measures, online booking systems, and a renewed focus on cleanliness.

Who are the key players in the global family entertainment centers market?

Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LegoLand Discovery Centre are some of the key players in the global market.

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