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Pulished Date October, 2021
ID: 12274
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Motion Picture Industry Market Segmentation by Genre (Action, Comedy, Drama, Fantasy, Horror, Romance, and Others); By Demography (Children and Adults); By Dimension (2D and 3D & above) - Demand Analysis & Opportunity Outlook 2026

Pulished: October, 2021
ID: 12274
Pages: 175

Motion Picture Industry Market Growth & Size 2021-2026:

Motion Picture Industry Market was worth $42.2 billion in 2021 and is expected to be worth $43.9 billion by 2026, growing at an 8.3 percent CAGR from 2021 to 2026. 

Last year, the global box office grossed $42.2 billion, with home/mobile entertainment accounting for $58.8 billion. Digital growth accounted for 14 percent of an overall increase in home entertainment. According to research, 85 percent of youngsters and 55 percent of adults currently watch T.V. episodes and movies on their mobile devices.

The film business has a significant impact on the economy of the country. Tourism, related companies, and jobs are all supported by the industry. As a result, the governments of numerous countries provide financial assistance to film producers. In addition, governments worldwide are focusing on incentivizing film production in their own country, which helps to expand the local economy and create jobs. Such tax breaks are likely to stimulate film producers, boosting the motion picture industry's market.

In the film industry, virtual reality is a new technological advancement. Virtual reality attempts to recreate a natural or imagined environment while simulating user presence through interaction with the virtual environment. It can also create tactile, olfactory, auditory, and visual experiences. Virtual reality headsets like Google's Cardboard and Samsung's virtual reality headsets are examples of making virtual reality tools widely available.

Recent Developments:

Disney is taking a new step toward streamlining its portfolio: Over the next year, the media company intends to phase out the Hotstar U.S. service, which provides live cricket and South Asian programming to American audiences. Instead, Disney will repackage Hotstar's sports and entertainment programming into ESPN Plus (which will acquire all of Hotstar's U.S. cricket rights) and Hulu for the U.S. market. It is hoped that Hotstar customers in the United States will switch to the Disney Bundle.

Aditya Chopra, chair and M.D. of leading Indian studio Yash Raj Films (YRF), launched the Saathi Card, which will provide daily wage earners and their families with health insurance and school fee allowance, and food rations, among other benefits.

Market Drivers:

The increasing contribution to spending on entertainment and leisure has resulted from rising disposable incomes and favorable demographics. The growing middle class, increasing per capita income, and working population contribute to massive domestic film demand. Players in the region are increasingly extending their products outside their specific domains, allowing them to capitalize on synergies and expand their presence across various entertainment segments. The globalization of the motion picture business and the growth of several entertainment channels are propelling the global motion picture market across geographies.

Although IndieGoGo was the first significant crowdfunding platform, it was founded in January 2008. The Veronica Mars film, which collected around $5.7 million through the crowdfunding portal Kickstarter, is one of the most popular crowdfunded films in recent years. A service economy has sprung up as a result, with crowdfunding consultancies, specialist marketers, and reward drop-shippers. Crowdfunding has numerous benefits for a variety of reasons. Some of these benefits include receiving 100 percent of the film's income, developing dedicated film fans even before the picture's premiere, and assisting in raising funds with no upfront fees. The emergence of such platforms is projected to boost market growth while also helping small and medium-sized businesses.

Innovation combined with technology improvements has always propelled the film business forward. The motion picture industry has already been altered by 3D films, visual effects, Ultra H.D. 3D technologies, and autonomous drones. In addition, the film business is embracing virtual reality as a new technological innovation. With virtual reality, filmmakers branch out into new genres, such as 360o films, animated films, and interactive tales. Moreover, virtual reality in the film industry is still in its infancy, and the technology can be widely adopted and alter the movie-going experience.

Market Restraints:

Film piracy on the internet costs the stakeholders involved a lot of money. The film sector faces even more significant threats from piracy. Though there are rules and safeguards in place to prevent content theft, such as digital watermarks, the movie business is facing growing financial pressure due to the widespread use of file-sharing technologies such as BitTorrent software.

Market Segmentation:

Motion Picture Industry Market By Genre:

  • Action
  • Comedy
  • Drama
  • Fantasy
  • Horror 
  • Romance
  • Others

The popularity of a movie genre is highly dependent on the taste and preferences of people belonging to a particular region or era. For example, comedies made a total of $20 billion at the box office in the 1980s. Then, in the 1990s, comedy films brought in $32 billion, and in the 2000s, they brought in $73 billion. On the other hand, Dramas grossed approximately $16 billion in the 1980s, $42 billion in the 1990s, and $75 billion in the 2000s. It's also worth noting that, despite their popularity in the 1980s, romance films gradually lost favor with moviegoers, and by 2020, the genre was among the least popular.

People preferred comedies and dramas before 2000, but action and adventure films were also popular before the turn of the century. As technology progressed, the 2000s saw the birth of a slew of action-packed superhero films. Through the Marvel Cinematic Universe, Marvel Studios revolutionized the Fantasy genre, becoming the market's most significant player in popularity and money. From 2010 to 2020, action films grossed $149 billion, while adventure films grossed $164 billion within the same period. Between 2010 and 2020, the two genres collectively grossed nearly $300 billion.

Sci-fi pictures grossed $90 billion at the box office between 2010 and 2020, fantasy films $87 billion, and animation films $51 billion. In the last decade, Thriller films have grossed $73 billion at the box office, while crime and horror films have garnered $33 billion and $18 billion, respectively. In addition, with documentaries like Making a Murderer, Tiger King, Killer Inside: the Mind of Aaron Hernandez, and many others, Netflix has fueled our true crime obsessions.

Motion Picture Industry Market By Demography

  • Children
  • Adults

The adult category has the largest market share, but the children's segment is likely to grow in the coming years. The report's adult section examines consumer spending by those above the age of eighteen. Horror, thrillers, romance, autobiographies, and more genres are popular among adults.

Motion Picture Industry Market By Dimension

  • 3D & above
  • 2D

The motion picture industry's 2D format dominates; however, 3D and above are predicted to rise at a faster CAGR during the forecast period. 3D animation is very different from 2D animation, not just in terms of the process required to make it but also in the ultimate result. Three-dimensional (3D) animation creates a more lifelike character seen in all three dimensions (height, width, and depth).

Regional Analysis:

India is currently the global motion picture industry's largest market. Since 2007, the Indian Film Industry has been the largest producer of films each year and the market leader in terms of ticket sales. The film industry in India was valued at approximately 183 billion Indian rupees in 2020, and it is expected to grow exponentially during the forecast period.

Through the expansion of theaters and the popularity of movie-going culture, Korea's film industry is predicted to have a significant market share. According to the Korea Film Council, the Korean film market was expected to exceed $5 billion in 2019, with over 226 million moviegoers surpassing the 200 million mark for the eighth year in a row. In 2019, South Koreans watched an average of 4.37 films per capita, which is considered the highest rate globally compared to the U.S. average of 3.51 films.

In addition, with an increasing population of people under the age of 25, APAC is expected to be the fastest-growing market and holds the highest CAGR in the Global Motion Picture Industry during the forecast period.

In revenue creation, North America dominates the global motion picture market, accounting for 39 percent of the market in 2020. The second largest region, Western Europe, accounted for 34% of the worldwide motion picture industry. To encourage domestic film production, incentives and tax breaks are offered across the United States.

Similarly, the U.K. government has exempted around $795 million in tax relief for film and big-budget T.V. productions that pass a "cultural test" that deems them British-made. Furthermore, the German government has increased the annual budget of the Ministry of Culture by more than $80 million. To entice foreign productions to Germany, the government has increased its allocation to $170 million. 

In the global motion picture industry, Africa and the Middle East was the tiniest region.

Key Players

  • Paramount Pictures
  • 20th Century Fox
  • Legendary Ent
  • Dharma Productions
  • Balaji Telefilms
  • Endemol Shine India
  • Eros International Media Ltd
  • ETV Network
  • Reliance Big Entertainment Pvt Ltd
  • Viacom18 Media Pvt Ltd
  • Yash Raj Films Pvt Ltd.

Leading Companies:

Universal Pictures, Warner Bros, Columbia Pictures, Walt Disney Pictures, and Marvel Studios are currently the top five film studios globally.

Impact of COVID-19 On Motion Picture Industry Market:

The Motion Picture Industry's revenue fell from $252.9 billion in 2019 to $244.4 billion in 2020, representing a -3.4 percent compound annual growth rate (CAGR). The decline was caused by global restrictions on travel and public gatherings, resulting in movie theatres' closure.

Fortunately, OTT platforms such as Netflix and Amazon Prime Video thrived during the lockdown by making cinematic experiences available on mobile devices and Smart T.V.s at viewers' convenience and reasonable prices.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                          

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling      

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                         

                                4.1.1 Drivers      

                                4.1.2 Restaints  

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis        

                                5.1.2 Products/Service  

                                5.1.3 Regional Presence               

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 Motion Picture Industry Market, By Genre                  

                                6.1.1 Action       

                                6.1.2 Comedy   

                                6.1.3 Drama       

                                6.1.4 Fantasy     

                                6.1.5 Horror       

                                6.1.6 Romance 

                                6.1.7 Others      

                                6.1.8 Market Size Estimations & Forecasts (2021-2026)   

                                6.1.9 Y-o-Y Growth Rate Analysis             

                                6.1.10 Market Attractiveness Index        

                6.2 Motion Picture Industry Market, By Demography                     

                                6.2.1 Children   

                                6.2.2 Adults       

                                6.2.3 Market Size Estimations & Forecasts (2021-2026)   

                                6.2.4 Y-o-Y Growth Rate Analysis             

                                6.2.5 Market Attractiveness Index          

                6.3 Motion Picture Industry Market, By Dimension                          

                                6.3.1 2D               

                                6.3.2 3D & above             

                                6.3.3 Market Size Estimations & Forecasts (2021-2026)   

                                6.3.4 Y-o-Y Growth Rate Analysis             

                                6.3.5 Market Attractiveness Index          

7. Geographical Landscape                                         

                7.1 Global Motion Picture Industry Market, by Region                   

                7.2 North America - Market Analysis (2021 - 2026)                            

                                7.2.1 By Country              



                                7.2.2 By Genre 

                                7.2.3 By Demography    

                                7.2.4 By Dimension         

                7.3 Europe                         

                                7.3.1 By Country              






                                       Rest of Europe

                                7.3.2 By Genre 

                                7.3.3 By Demography    

                                7.3.4 By Dimension         

                7.4 Asia Pacific                  

                                7.4.1 By Country              




                                       South Korea

                                       South East Asia

                                       Australia & NZ

                                       Rest of Asia-Pacific

                                7.4.2 By Genre 

                                7.4.3 By Demography    

                                7.4.4 By Dimension         

                7.5 Latin America                             

                                7.5.1 By Country              




                                       Rest of Latin America

                                7.5.2 By Genre 

                                7.5.3 By Demography    

                                7.5.4 By Dimension         

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                       Middle East


                                7.6.2 By Genre 

                                7.6.3 By Demography    

                                7.6.4 By Dimension         

8. Key Player Analysis                                    

                8.1 Paramount Pictures                

                                8.1.1 Business Description           

                                8.1.2 Products/Service  

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis       

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 20th Century Fox                     

                8.3 Legendary Ent                           

                8.4 Dharma Productions                               

                8.5 Balaji Telefilms                          

                8.6 Endemol Shine India                               

                8.7 Eros International Media Ltd                               

                8.8 ETV Network                             

                8.9 Reliance Big Entertainment Pvt Ltd                  

                8.10 Viacom18 Media Pvt Ltd                     

                8.11 Yash Raj Films Pvt Ltd                           

9. Market Outlook & Investment Opportunities                                


                List of Tables                     

                List of Figures                   

  • Global country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and also identify the regions that are still untapped
  • The segment-level analysis in terms of technology, component, and type along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographic, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the microenvironment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analyzing the level of competition and business strategy development
  • A comprehensive list of key market players along with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis, and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies, and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis, and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market
  1. Global Motion Picture Industry Market By Region, From 2021-2026 ( USD Billion )
  2. Global Motion Picture Industry Market By Genre, From 2021-2026 ( USD Billion )
  3. Global Action Market By Region, From 2021-2026 ( USD Billion )
  4. Global Comedy Market By Region, From 2021-2026 ( USD Billion )
  5. Global Drama Market By Region, From 2021-2026 ( USD Billion )
  6. Global Fantasy Market By Region, From 2021-2026 ( USD Billion )
  7. Global Horror Market By Region, From 2021-2026 ( USD Billion )
  8. Global Romance Market By Region, From 2021-2026 ( USD Billion )
  9. Global Others Market By Region, From 2021-2026 ( USD Billion )
  10. Global Motion Picture Industry Market By Demography, From 2021-2026 ( USD Billion )
  11. Global Children Market By Region, From 2021-2026 ( USD Billion )
  12. Global Adults Market By Region, From 2021-2026 ( USD Billion )
  13. Global Motion Picture Industry Market By Dimension, From 2021-2026 ( USD Billion )
  14. Global 2D Market By Region, From 2021-2026 ( USD Billion )
  15. Global 3D & above Market By Region, From 2021-2026 ( USD Billion )

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