The global gaming accessories market was valued to be USD 3.14 billion in 2020 and is determined to reach USD 4.04 billion by 2025 with a compound annual growth rate (CAGR) of about 10% over the conjecture period 2020-2025.
Major gaming console makers like Nintendo and Microsoft have realized the potential of AR and are leading the charge. AR can free players from "their world" and bring them into the real world to play. For example, Human Pac-Man is a game that allows users to wear glasses and chase themselves in real life, just looking like Pac-Man characters. These developments help in the development of gaming accessories to provide an enhanced gaming experience for gamers.
Recent Developments:
Market growth and trends:
The console segment will experience significant growth in future
Market Drivers and Restraints:
The interactive entertainment industry is experiencing remarkable growth and continually innovates new platforms to reach gamers around the world. Gaming accessories involve devices other than hardware and software, which comprises controllers, keyboards, cameras, virtual reality headsets, and more. In the last few years, the rising implementation of smartphones has promoted the demand for gaming accessories across the globe. In addition, technologies like virtual reality (VR) and artificial intelligence (AI) have also improved the expansion of the global gaming accessories business. However, the high costs of gaming peripherals like the DPI mouse and anti-ghosting switches could act as a brake on the growth of the global gaming accessories market.
REPORT METRIC |
DETAILS |
Market Size Available |
2020 – 2026 |
Base Year |
2020 |
Forecast Period |
2022 - 2027 |
CAGR |
10% |
Segments Covered |
By Product, Device Type, End Use, and Region |
Various Analyses Covered |
Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities |
Regions Covered |
North America, Europe, APAC, Latin America, Middle East & Africa |
Market Leaders Profiled |
Alienware (US), Logitech International SA (Switzerland), Razer Inc. (US), Mad Catz (US), Turtle Beach (US), Corsair (US) , Cooler Master (China), Sennheiser (Germany), HyperX (USA), Anker (China), Reddragon (USA), SADES Technological Corporation (China), Plantronics (USA), Google Inc. (USA) and Nintendo Co., Ltd (Japan),Oculus VR, LLC (US), HP Inc. (US), Xiaomi Corporation (China), Dell Inc. (US), AsusTek Computer Inc. (Taiwan) ), Acer Inc. (Taiwan), Sony Corporation (Japan), SteelSeries (Denmark) and Nvidia Corporation (United States) and Others. |
Global Gaming Accessories Market segmentation:
The global gaming accessories market has been segmented by product, device type, end use, and region.
the global gaming accessories market has been segmented into gamepads, keyboards, mice, headsets, surfaces, controllers/joysticks, virtual reality (VR) devices, cooling fans, webcams, and others.
the global gaming accessories market has been segmented into PCs (desktops and laptops), smartphones, and game consoles.
the global game accessories market has been divided into casual games and professional games.
the global gaming accessories market has been segmented into North America, Europe, Asia-Pacific, the Middle East and Africa, and Central and South America.
The North American gaming accessories market is expected to grow at an astonishing rate during the forecast period from 2020 to 2025.
Key market players:
Alienware (US), Logitech International SA (Switzerland), Razer Inc. (US), Mad Catz (US), Turtle Beach (US), Corsair (US) , Cooler Master (China), Sennheiser (Germany), HyperX (USA), Anker (China), Reddragon (USA), SADES Technological Corporation (China), Plantronics (USA), Google Inc. (USA) and Nintendo Co., Ltd (Japan). These companies are analyzed based on their geographic presence, origin, product portfolio, key developments, and expertise in laser projection technology.
In addition to the above-mentioned players, Oculus VR, LLC (US), HP Inc. (US), Xiaomi Corporation (China), Dell Inc. (US), AsusTek Computer Inc. (Taiwan) ), Acer Inc. (Taiwan), Sony Corporation (Japan), SteelSeries (Denmark) and Nvidia Corporation (United States) have a significant presence in the global gaming accessories market.
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