K-12 Online Education Market was valued at USD 450 Billion in 2018 and is expected to reach USD 1803 Billion by 2023, expanding at the CAGR of about 32.0%.
K-12 Online education is a method by which game mechanics are implemented in non-game situations to encourage users and improve their problem-solving ability. Some instances of game mechanics are points, badges, leadership boards, difficulties and benefits. It does not generate actual games but utilizes game methods to get learners involved. The distribution of education makes it easier for learners to enhance their learning outcomes.
Market Key Insights:
The demand and supply have broadened in recent years, despite the tremendous development of the global education online education industry. With the cooperation of a supplier for online instructional education with academic organizations, the growing demand and supply gap in the worldwide instructional online education industry can be overcome. However, their willingness to use technology and higher education price impedes their broad-based acceptance, especially in the Asia-Pacific developing countries.
In contemporary training systems, digital gaming has become an archetypal component. In the latest years, the implementation of sophisticated techniques, such as information mining, has enhanced the spread of schooling. Students encounter a secure teaching experience through online education. The future potential of the global online education industry is dependent mainly upon the performance of products that entice learners to discover their curiosity with wealthy and real stories.
In multiple vertical sectors, online education has become enormous as a confident manner of engaging both staff and clients to improve business processes. Online training in the instructional structure throughout schools, colleges and universities has over time appeared as a reliable education technique. Platforms for online education are accessible in many topics, including languages, mathematics, science and many more. The primary objective of splitting in schooling continues to enable learners to study separately, enhance their abilities and create a beneficial connection between learners and teachers. It also allows student discipline and keeps them in fun and informative matches socially active.
With this technique, the demand for Online education has seen a profound development in recent years due to the outstanding operational changes. Educational institutes subsequently actively embraced online education products to guarantee an efficient teaching method. The K-12 Online Education market is hugely motivated by gamified education's superior benefits over standard teaching techniques. The use of online training allows educators to become more involved in students. It is also highly versatile and accessible and increases the teaching method beyond the school. Furthermore, splitting education facilitates teaching for learners with disabilities (e.g. autism) and improves achievement and confidentiality.
Drivers and market limitations:
Increasing adoption of digital learning, growing need to enhance the learning experience for good outcomes and adoption of AR/VR technologies drive the K-12 Online Education market. Factors promoting the growth of the segment include benefits like enhanced security, low setup cost, easy accessibility, quicker deployment, high scalability, customizability, enhanced storage space, ease of maintenance, automatic upgrade of course materials and mechanical licensing by vendors.
Factors such as innovation in e-learning tools, delivery methods, advances in technology and availability of various virtual communication tools also boost the expansion. The academic segment to hold a larger market size compared to the corporate training segment. Retail K-12 online Education market is getting enhanced as e-commerce trend is growing at a tremendous rate. Lack of skilled trainers and instructors hinders the market for the growth of online education.
MPS purchased Tata Interactive Systems AG and TIS GmbH in July 2018. This purchase expands MPS' engineering and marketing platform capacities. With goods provided by the acquired organizations, the business can readily target its US-based client.
Top Hat signed a new company license agreement with Indiana University in July 2018, in which Top Hat is anticipated to provide more than 114,000 learners in 8 Indiana Campus with the most exceptional education facilities.
NIIT Ltd announced its collaboration with Pitney Bowes in June 2018, where NIIT is providing a five-year extensive range of management training facilities including consulting, demand management and provider leadership.
Regional Presence of the Market:
Based on the region, the market can be segmented as North America, Asia-Pacific (APAC), Europe, and South America. APAC is expected to lead the market in the future. The growing interest in people for the field and government policies have made organizations develop skillset among their employees which leads the market. China and India are the two central regions for the development of online education.
By End User
By Deployment Mode
The biggest share in the K-12 online Education market is in North America. The most rapid development in the years ahead is anticipated in Asia-Pacific. There is an important development in emerging countries, such as India and China, owing to the rise in per capita revenue, changes in people's lifestyles, the rise in the middle classes and a high standard of living.
K-12 online Education Market Key Market Players:
1.1 Market Definition
1.2 Study Deliverables
1.3 Base Currency, Base Year and Forecast Periods
1.4 General Study Assumptions
2. Research Methodology
2.2 Research Phases
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Econometric Modelling
2.2.4 Expert Validation
2.3 Analysis Design
2.4 Study Timeline
3.1 Executive Summary
3.2 Key Inferences
4. Drivers, Restraints, Opportunities, and Challenges Analysis (DROC)
4.1 Market Drivers
4.2 Market Restraints
4.3 Key Challenges
4.4 Current Opportunities in the Market
5. Market Segmentation
5.1.3 Service 18.104.22.168 Cloud Computing
22.214.171.124 Big Data
126.96.36.199 Disruptive Technologies
5.1.6 Social Media
5.1.4 Y-o-Y Growth Analysis, By Component
5.1.5 Market Attractiveness Analysis, By Component
5.1.6 Market Share Analysis, By Component
5.2 End User
188.8.131.52 Higher Education
5.2.3 Y-o-Y Growth Analysis, By End User
5.2.4 Market Attractiveness Analysis, By End User
5.2.5 Market Share Analysis, By End User
5.3 Deployment Mode
5.3.4 Y-o-Y Growth Analysis, By Deployment Mode
5.3.8 Market Attractiveness Analysis, By Deployment Mode
5.3.9 Market Share Analysis, By Deployment Mode
6. Geographical Analysis
6.1.1 Regional Trends
6.1.2 Impact Analysis
6.1.3 Y-o-Y Growth Analysis
184.108.40.206 By Geographical Area
220.127.116.11 By Solution
18.104.22.168 By End User
22.214.171.124 By Deployment Mode
6.1.4 Market Attractiveness Analysis
126.96.36.199 By Geographical Area
188.8.131.52 By Solution
184.108.40.206 By End User
220.127.116.11 By Deployment Mode
6.1.5 Market Share Analysis
18.104.22.168 By Geographical Area
22.214.171.124 By Solution
126.96.36.199 By End User
188.8.131.52 By Deployment Mode
6.2 North America
6.1.2 United States
6.3.6 South Korea
6.5 Latin America
6.4.5 Rest of Latin America
6.6 Middle East & Africa
7. Strategic Analysis
7.1 PESTLE analysis
7.2 Porter’s Five analysis
7.2.1 Bargaining Power of Suppliers
7.2.2 Bargaining Power of Consumers
7.2.3 Threat of New Entrants
7.2.4 Threat of Substitute Products and Services
7.2.5 Competitive Rivalry within the Industry
8. Market Leaders' Analysis
8.1.2 Product Analysis
8.1.3 Financial analysis
8.1.4 Recent Developments
8.1.5 SWOT analysis
8.1.6 Analyst View
8.3 MPS Interactive
8.6 Top Hat
8.7 Classcraft Studios
8.15 Kuato Studios
9. Competitive Landscape
9.1 Market share analysis
9.2 Merger and Acquisition Analysis
9.3 Agreements, collaborations and Joint Ventures
9.4 New Product Launches
10. Market Outlook and Investment Opportunities
a) List of Tables
b) List of Figures