Pulished Date August, 2019
ID: 8664
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Virtual Classroom Market by Solution (Content Management, Device Management, UCC, Security), Hardware (Mobile Computing Devices, VR Devices), Service (Professional & Managed), Deployment Mode, User Type, and Region - Global Forecast to 2024

Pulished: August, 2019
ID: 8664
Pages: 170

Market price and expected growth:

The market volume for virtual classrooms will likely increase from USD 9.3 billion in 2019 to USD 19.6 billion in 2024, with an average annual growth rate (CAGR) in the forecast period of 16.24%. The most important factors for the virtual class market are the widespread adoption of AR or VR for training and business development, continuous innovation in VR / AR technologies, greater participation and participation in learning, the demand for experiences and the use of personalized learning. Of the devices connected to virtual classrooms.The virtual classroom can be defined as an electronic learning environment in which users can learn, interact, communicate, present, and discuss using a variety of virtual classroom software, teleconferences, and web-based applications. It is expected that the market volume for virtual classrooms will increase from USD 9.3 billion in 2019 to USD 19.6 billion in 2024, with an average annual growth rate (CAGR) in the forecast period of 16.24%.

The teleconference allows companies and educational institutions to reduce travel time and increase productivity. Increase productivity by allowing remote employees to communicate with colleagues at the company's headquarters. Companies can make long distance calls and make strategic decisions. Teleconferencing systems that include telephone access and free service that helps employees plan meetings at short notice.

Market drivers and restrictions:

The emerging trend in the virtual classroom market is that portability, and scalable learning between employees and students are driving the market. The systems also provide a content library for learning materials. The system can be accessed from mobile devices and remote desktops.

The introduction of information technology is driving the virtual classroom market. Educational institutions use advanced teaching methods and tools, such as whiteboards, projectors, and smart laptops. Coordination between hardware vendors, software innovators, and educational providers facilitates learning for students and remote workers. The main drivers of the virtual class market are a growing number of mobile learning applications. It is expected that knowledge of technology and digital learning will drive the virtual class market. The increasing number of mobile phone users and the growing popularity of social networks are also fueling the virtual classroom market.

Market Taxonomy:

Virtual Classroom Market

  • By Solution (Content Management, Device Management, UCC, Security)
  • By Hardware (Mobile Computing Devices, VR Devices)
  • By Service (Professional & Managed)

North America is one of the leading players in the virtual classroom market due to technological developments. I know. UU And Canada are the leading countries in the virtual classroom market in this region. These countries have established economies that allow them to invest heavily in R & D activities. The Asia and Pacific region is expected to be the fastest growing market, with the adoption of virtual education in developing countries.

  • Intended Audience
  • Investors and consultants
  • System Integrators
  • Government Organizations
  • Research/Consultancy firms
  • Technology solution providers
  • IT Solution Providers
  • Educational Institutes

Key player:

Key players in the virtual classroom market include Sony (Japan), Samsung Electronics (South Korea), HTC (Taiwan), Google (US), Microsoft (USA), Panasonic Corporation (Japan) , Hitachi (Japan), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Cisco (United States), Blackboard (United States), Dell (United States), IBM (United States), Saba Software (United States), Oracle (United States), Edvance360 (United States of America)), Electa Communications (United States), BrainCert (United States), SKYPREP (Canada), Impero Software(United Kingdom), WizIQ (India) , BigBlueButton (United States), Digital Samba (Spain) and TutorRoom (Taipei).

Key highlights of this report:

  1. Analyze different market perspectives using the Analysis of the five forces of Porter.
  2. The solution and the end user is expected to dominate the market.
  3. The region that is expected to grow most rapidly during the forecast period.
  4. Identify the latest developments, market shares, and strategies of key market participants.

1. Introduction                                 

                1.1 Market Definition                    

                1.2 Scope of the report                

                1.3 Study Assumptions                 

                1.4 Base Currency, Base Year and Forecast Periods                          

2. Research Methodology                                           

                2.1 Analysis Design                         

                2.2 Research Phases                      

                                2.2.1 Secondary Research           

                                2.2.2 Primary Research 

                                2.2.3 Data Modelling      

                                2.2.4 Expert Validation  

                2.3 Study Timeline                          

3. Report Overview                                        

                3.1 Executive Summary                

                3.2 Key Inferencees                       

4. Market Dynamics                                       

                4.1 Impact Analysis                         

                                4.1.1 Drivers      

                                4.1.2 Restaints  

                                4.1.3 Opportunities        

                4.2 Regulatory Environment                       

                4.3 Technology Timeline & Recent Trends                            

5. Competitor Benchmarking Analysis                                    

                5.1 Key Player Benchmarking                     

                                5.1.1 Market share analysis        

                                5.1.2 Products/Service  

                                5.1.3 Regional Presence               

                5.2 Mergers & Acquistion Landscape                      

                5.3 Joint Ventures & Collaborations                        

6. Market Segmentation                                              

                6.1 Virtual Classroom Market, By Solution                            

                                6.1.1 Content Management       

                                6.1.2 Device Management          

                                6.1.3 UCC            

                                6.1.4 Security    

                                6.1.5 Market Size Estimations & Forecasts (2019-2024)   

                                6.1.6 Y-o-Y Growth Rate Analysis             

                                6.1.7 Market Attractiveness Index          

                6.2 Virtual Classroom Market, By Hardware                        

                                6.2.1 Mobile Computing Devices              

                                6.2.2 VR Devices              

                                6.2.3 Market Size Estimations & Forecasts (2019-2024)   

                                6.2.4 Y-o-Y Growth Rate Analysis             

                                6.2.5 Market Attractiveness Index          

                6.3 Virtual Classroom Market, By Service                              

                                6.3.1 Professional & Managed   

                                6.3.2 Market Size Estimations & Forecasts (2019-2024)   

                                6.3.3 Y-o-Y Growth Rate Analysis             

                                6.3.4 Market Attractiveness Index          

7. Geographical Landscape                                         

                7.1 Global Identity Governance and Administration Market, by Region                  

                7.2 North America - Market Analysis (2019 - 2024)                            

                                7.2.1 By Country              



                                7.2.2 By Solution              

                                7.2.3 By Hardware          

                                7.2.4 By Service

                7.3 Europe                         

                                7.3.1 By Country              






                                       Rest of Europe

                                7.3.2 By Solution              

                                7.3.3 By Hardware          

                                7.3.4 By Service

                7.4 Asia Pacific                  

                                7.4.1 By Country              




                                       South Korea

                                       South East Asia

                                       Australia & NZ

                                       Rest of Asia-Pacific

                                7.4.2 By Solution              

                                7.4.3 By Hardware          

                                7.4.4 By Service

                7.5 Latin America                             

                                7.5.1 By Country              




                                       Rest of Latin America

                                7.5.2 By Solution              

                                7.5.3 By Hardware          

                                7.5.4 By Service

                7.6 Middle East and Africa                           

                                7.6.1 By Country              

                                       Middle East


                                7.6.2 By Solution              

                                7.6.3 By Hardware          

                                7.6.4 By Service

8. Key Player Analysis                                    

                8.1 Sony                              

                                8.1.1 Business Description           

                                8.1.2 Products/Service  

                                8.1.3 Financials 

                                8.1.4 SWOT Analysis       

                                8.1.5 Recent Developments       

                                8.1.6 Analyst Overview 

                8.2 Samsung Electronics                               

                8.3 HTC                

                8.4 Google                         

                8.5 Microdoft                    

                8.6 Panasonic Corporation                          

                8.7 Hitachi                          

                8.8 Barco                             

                8.9 LG Electrtonics                          

                8.10 Veative Labs                            

9. Market Outlook & Investment Opportunities                                


                List of Tables                     

                List of Figures                   

  • Global,Regional and country-level analysis and forecasts of the study market; providing Insights on the major countries/regions in which this industry is blooming and to also identify the regions that are still untapped
  • Segment-level analysis in term of by solution,by hardware,by service,along with market size forecasts and estimations to detect key areas of industry growth in detail
  • Identification of key drivers, restraints, opportunities, and challenges (DROC) in the market and their impact on shifting market dynamics
  • Study of the effect of exogenous and endogenous factors that affect the global market; which includes broadly demographic, economics, and political, among other macro-environmental factors presented in an extensive PESTLE Analysis
  • Study the micro environment factors that determine the overall profitability of an Industry, using Porter’s five forces analysis for analysing the level of competition and business strategy development
  • A comprehensive list of key market players along with their product portfolio, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview to study and sustain the market environment
  • Competitive landscape analysis listing out the mergers, acquisitions, collaborations in the field along with new product launches, comparative financial studies and recent developments in the market by the major companies
  • An executive summary, abridging the entire report in such a way that decision-making personnel can rapidly become acquainted with background information, concise analysis and main conclusions
  • Expertly devised analyst overview along with Investment opportunities to provide both individuals and organizations a strong financial foothold in the market


  1. Global Virtual Classroom Market By Region, From 2019-2024 ( USD Billion )
  2. Global Virtual Classroom Market By Solution, From 2019-2024 ( USD Billion )
  3. Global Content Management Market By Region, From 2019-2024 ( USD Billion )
  4. Global Device Management Market By Region, From 2019-2024 ( USD Billion )
  5. Global UCC Market By Region, From 2019-2024 ( USD Billion )
  6. Global Security Market By Region, From 2019-2024 ( USD Billion )
  7. Global Virtual Classroom Market By Hardware, From 2019-2024 ( USD Billion )
  8. Global Mobile Computing Devices Market By Region, From 2019-2024 ( USD Billion )
  9. Global VR Devices Market By Region, From 2019-2024 ( USD Billion )
  10. Global Virtual Classroom Market By Service, From 2019-2024 ( USD Billion )
  11. Global Professional & Managed Market By Region, From 2019-2024 ( USD Billion )
  12. Global Virtual Classroom Market By Deployment Mode, From 2019-2024 ( USD Billion )
  13. Global Virtual Classroom Market By User Type, From 2019-2024 ( USD Billion )

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