Smart Education and Learning Market Size (2022 - 2027)
The global Smart education and learning market was valued at around 284 Billion USD in 2020. The value is expected to rise to 620 Billion USD in 2026 growing at a CAGR of 17.4%. North America, who is the largest revenue generator, is expected to grow at 12.3%. On the other hand, Asia-Pacific is growing at a significant rate due to presence of many developing economies and has received an added boost from the government-driven initiatives. Technologies such as gamification and microlearning are the driving force behind the growth in the South American market.
The conventional educational system as we know it comprises of a teacher imparting knowledge to the students. Smart education is revolutionizing this basic idea by introducing a whole new ecosystem of helpful tools in the teaching domain. Anyone who is planning on entering this innovative sphere would have to be ready to compete with the traditional blackboard and modern-day giants like Cisco systems, Pearson and Samsung.
MARKET DRIVERS AND RESTRAINTS:
Major factors which have helped drive the market forward are-
The factors holding the market back include-
Scope of the Report
Report Metric |
Details |
Market size available for years |
2020-2026 |
Base year |
2020 |
Forecast period |
2022 - 2027 |
Segments covered |
Hardware, Software, Service, Educational Content, Learning Mode, User, Region |
Regions covered |
North America, APAC, Europe, Latin America and Middle East & Africa |
Companies covered |
Blackboard Inc, Educomp, Adobe systems, Cisco systems, Samsung, Promethean Inc, Sum total system, Pearson, Echo 360, Smart technologies, McGraw Hill Education, Desire2learn, Ellucian company, Jenzabar, Fujitsu |
Fastest Growing Market |
Asia Pacific |
Largest Market |
North America |
CAGR |
17.4% |
MARKET SEGMENTATION
KEY MARKET PLAYERS:
Blackboard Inc, Educomp, Adobe systems, Cisco systems, Samsung, Promethean Inc, Sum total system, Pearson, Echo 360, Smart technologies, McGraw Hill Education, Desire2learn, Ellucian company, Jenzabar, Fujitsu.
PRODUCT DEVELOPMENTS
Huge strides have been made in the smart education and learning domain in the last decade. Many recent developments in the field such as VR learn, Soundtrap, Pi-top OS, Micro: bit small computer, Augie robot, Collab space and Kahoot! App have been nothing short of revolutionizing. Cloud computing, HTML formatting, Widespread use of mobile devices and a wide availability of internet have been the pillars of the smart education and learning industry. Technologies such as big data, MOOC, Tin Can API and social learning are instrumental in providing a fun and effective learning experience. Majority of the developments have been aimed at providing dynamic and accessible digital education.
1. Introduction
1.1 Market Definition
1.2 Study Deliverables
1.3 Base Currency, Base Year and Forecast Periods
1.4 General Study Assumptions
2. Research Methodology
2.1 Introduction
2.2 Research Phases
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Econometric Modelling
2.2.4 Expert Validation
2.3 Analysis Design
2.4 Study Timeline
3. Overview
3.1 Executive Summary
3.2 Key Inferences
3.3 Epidemology
4. Drivers, Restraints, Opportunities, and Challenges Analysis (DROC)
4.1 Market Drivers
4.2 Market Restraints
4.3 Key Challenges
4.4 Current Opportunities in the Market
5. Market Segmentation
5.1 Hardware
5.1.1 Introduction
5.1.2 Interactive white boards
5.1.3 Interactive displays
5.1.4 Interactive tables
5.1.5 Student response systems
5.1.6 Y-o-Y Growth Analysis, By Hardware
5.1.7 Market Attractiveness Analysis, By Hardware
5.1.8 Market Share Analysis, By Hardware
5.2 Software
5.2.1 Introduction
5.2.2 Learning management system
5.2.3 Learning content management system
5.2.4 Adaptive learning platform
5.2.5 Assessment systems, Others
5.2.6 Y-o-Y Growth Analysis, By Software
5.2.7 Market Attractiveness Analysis, By Software
5.2.8 Market Share Analysis, By Software
5.3 Service
5.3.1 Introduction
5.3.2 Managed Services
5.3.3 Professional Services
5.3.4 Y-o-Y Growth Analysis, By Services
5.3.5 Market Attractiveness Analysis, By Services
5.3.6 Market Share Analysis, By Services
5.4 Educational Content
5.4.1 Introduction
5.4.2 Audio-Based Content
5.4.3 Text Content
5.4.4 Video-Based Content
5.4.5 Y-o-Y Growth Analysis, By Educational Content
5.4.6 Market Attractiveness Analysis, By Educational Content
5.4.7 Market Share Analysis, By Educational Content
5.5 Learning Mode
5.5.1 Introduction
5.5.2 Collaborative learning
5.5.3 Virtual instructor led training
5.5.4 Simulation based learning
5.5.5 Adaptive learning
5.5.6 Social learning
5.5.7 Blended learning
5.4.8 Y-o-Y Growth Analysis, By Learning Mode
5.4.9 Market Attractiveness Analysis, By Learning Mode
5.4.10 Market Share Analysis, By Learning Mode
5.6 User
5.6.1 Introduction
5.6.2 Academic
5.6.3 Corporate
5.6.4 Y-o-Y Growth Analysis, By User
5.6.5 Market Attractiveness Analysis, By User
5.6.6 Market Share Analysis, By User
6. Geographical Analysis
6.1 Introduction
6.1.1 Regional Trends
6.1.2 Impact Analysis
6.1.3 Y-o-Y Growth Analysis
6.1.3.1 By Geographical Area
6.1.3.2 By Hardware
6.1.3.3 By Software
6.1.3.4 By Service
6.1.3.5 By Educational Content
6.1.3.6 By Learning Mode
6.1.3.7 By User
6.1.4 Market Attractiveness Analysis
6.1.4.1 By Geographical Area
6.1.4.2 By Hardware
6.1.4.3 By Software
6.1.4.4 By Service
6.1.4.5 By Educational Content
6.1.4.6 By Learning Mode
6.1.4.7 By User
6.1.5 Market Share Analysis
6.1.5.1 By Geographical Area
6.1.5.2 By Hardware
6.1.5.3 By Software
6.1.5.4 By Service
6.1.5.5 By Educational Content
6.1.5.6 By Learning Mode
6.1.5.7 By User
6.2 North America
6.1.1 Introduction
6.1.2 United States
6.1.3 Canada
6.3 Europe
6.2.1 Introduction
6.2.2 U.K
6.2.3 Spain
6.2.4 Germany
6.2.5 Italy
6.2.6 France
6.4 Asia-Pacific
6.3.1 Introduction
6.3.2 China
6.3.3 India
6.3.4 Japan
6.3.5 Australia
6.3.6 South Korea
6.5 Latin America
6.4.1 Introduction
6.4.2 Brazil
6.4.3 Argentina
6.4.4 Mexico
6.4.5 Rest of Latin America
6.6 Middle East & Africa
6.5.1 Introduction
6.5.2 Middle-East
6.5.3 Africa
7. Strategic Analysis
7.1 PESTLE analysis
7.1.1 Political
7.1.2 Economic
7.1.3 Social
7.1.4 Technological
7.1.5 Legal
7.1.6 Environmental
7.2 Porter’s Five analysis
7.2.1 Bargaining Power of Suppliers
7.2.2 Bargaining Power of Consumers
7.2.3 Threat of New Entrants
7.2.4 Threat of Substitute Products and Services
7.2.5 Competitive Rivalry within the Industry
8. Market Leaders' Analysis
8.1 Blackboard Inc
8.1.1 Overview
8.1.2 Product Analysis
8.1.3 Financial analysis
8.1.4 Recent Developments
8.1.5 SWOT analysis
8.1.6 Analyst View
8.2 Educomp
8.3 Adobe Sytems
8.4 Cisco Systems
8.5 Samsung
8.6 Promethean Inc
8.7 Pearson
8.8 Echo 360
8.9 Fujitsu
8.10 Desire2learn
9. Competitive Landscape
9.1 Market share analysis
9.2 Merger and Acquisition Analysis
9.3 Agreements, collaborations and Joint Ventures
9.4 New Product Launches
10. Market Outlook and Investment Opportunities
Appendix
a) List of Tables
b) List of Figures
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