Game-Based Learning Market Size, Share, Trends, COVID-19 Impact & Growth Forecast Report – Segmented By Component (Solutions, Services), Game Type (AR VR Games, Location-Based Games, AI-Based Games, Assessment and Evaluation Games, Training, Knowledge, and Skill-Based Games, Language Learning Games, Others), End User (Education, Governments, Consumers, and Enterprises) and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Industry Analysis (2024 to 2029)